mirror of
https://github.com/notwa/mm
synced 2024-11-05 01:29:03 -08:00
181 lines
4.9 KiB
Lua
Executable file
181 lines
4.9 KiB
Lua
Executable file
local A = require "boilerplate"
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local addrs = require "addrs.init"
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function gs2(addr, value)
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printf("81%06X %04X", addr, value)
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W2(addr, value)
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end
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function dump_half_row(addr)
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printf("%04X %04X %04X %04X", R2(addr), R2(addr+2), R2(addr+4), R2(addr+6))
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end
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function dump_room(start, addr)
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local addr = addr or start
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printf("start: %06X", start)
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local object_n, objects
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local actor_n, actors
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local alt_header_list
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for _ = 1,127 do -- give up after a while
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local cmd = R1(addr)
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if cmd == 0x14 then
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local unk = R4(addr+4)
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if unk > 0 then
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-- US10 801304B8
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-- this code overwrites the next command with 0x14
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-- if we're on a different scene setup.
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cmd = 0x16 -- odds are it was originally this
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else
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break
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end
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end
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local dumpy = function()
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local bank = R1(addr+4)
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local offset = R3(addr+5)
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if bank ~= 3 then
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printf(" in bank %i at %06X", bank, offset)
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return
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else
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local new_addr = start + offset
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printf(" at %06X (+%06X)", new_addr, offset)
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return new_addr
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end
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end
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if cmd == 0x18 then
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printf("alt:")
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alt_header_list = dumpy()
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elseif cmd == 0x01 then
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actor_n = R1(addr+1)
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printf("actors: %2i", actor_n)
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actors = dumpy()
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elseif cmd == 0x02 then
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printf("cameras: %2i", R1(addr+1))
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dumpy()
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elseif cmd == 0x03 then
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printf("collisions:")
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dumpy()
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elseif cmd == 0x04 then
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printf("maps: %2i", R1(addr+1))
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dumpy()
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elseif cmd == 0x06 then
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printf("entrances:")
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dumpy()
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elseif cmd == 0x08 then
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print("[room behaviour]")
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--dump_half_row(addr)
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elseif cmd == 0x0A then
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printf("mesh:")
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dumpy()
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elseif cmd == 0x0B then
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object_n = R1(addr+1)
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printf("objects: %2i", object_n)
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objects = dumpy()
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elseif cmd == 0x0D then
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printf("pathways: %2i", R1(addr+1))
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dumpy()
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elseif cmd == 0x10 then
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print("[time]")
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elseif cmd == 0x12 then
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print("[skybox]")
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elseif cmd == 0x13 then
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printf("exits:")
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dumpy()
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elseif cmd == 0x14 then
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printf("faulty end command:")
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dump_half_row(addr)
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elseif cmd == 0x16 then
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printf("echo: %2i", R1(addr+7))
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elseif cmd == 0x17 then
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printf("cutscenes: %2i", R1(addr+1))
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dumpy()
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else
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dump_half_row(addr)
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end
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addr = addr + 8
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end
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--[[
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local obj_i = 0
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local act_i = 1
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if objects and object_n > obj_i and actors and actor_n > act_i then
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gs2(objects + 2*obj_i, 0x00FC)
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gs2(actors + 16*act_i+0x0, 0x00A8)
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gs2(actors + 16*act_i+0xE, 0x0010)
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end
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--]]
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if objects and actors then
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for i = 0, object_n - 1 do
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--printf('O: %04X', R2(objects + 2*i))
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--gs2(objects+2*i, 0x00FC)
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end
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for i = 0, actor_n - 1 do
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--print('A:')
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--dump_half_row(actors+16*i+0)
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--dump_half_row(actors+16*i+8)
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--gs2(actors+16*i+0x0, 0x00A8)
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--gs2(actors+16*i+0xE, 0x0010)
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end
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end
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print()
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if actors then
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print("# actors")
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local actor_names = require "data.actor names"
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local buf = ""
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for i = 0, actor_n - 1 do
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local id = R2(actors + 16*i)
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id = bit.band(id, 0x0FFF)
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local name = actor_names[id]
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buf = buf..("%04X: %s\n"):format(id, name or "unset")
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end
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print(buf)
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end
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if objects then
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print("# objects")
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local object_names = require "data.object names"
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local buf = ""
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for i = 0, object_n - 1 do
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local id = R2(objects + 2*i)
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local rid = bit.band(id, 0x0FFF)
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local name = object_names[rid]
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buf = buf..("%04X: %s\n"):format(id, name or "unset")
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end
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print(buf)
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end
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local setups = 1
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if alt_header_list then
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local addr = alt_header_list
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while R1(addr) == 0x03 do
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printf("# setup: %02X", setups)
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dump_room(start, start + R3(addr+1))
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addr = addr + 4
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setups = setups + 1
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end
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end
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return setups
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end
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local last_addr
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while true do
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local addr = deref(addrs.room_pointer())
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if addr and addr ~= last_addr then
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console.clear()
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print('# setup: 00')
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local setups = dump_room(addr)
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printf("# total %2i setups", setups)
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end
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last_addr = addr
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gui.clearGraphics()
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emu.frameadvance()
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end
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