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mm/Lua/menus/warp oot.lua

64 lines
1.7 KiB
Lua

local ins = table.insert
local entrance_names = require "data.entrance names oot"
local maxscene = #entrance_names
local per_page = 16
local pagecount = math.ceil((maxscene + 1)/per_page)
local scenes_pages = {}
for si=0, maxscene do
local i = si
local page = math.floor(si/per_page) + 1
if si % per_page == 0 then
scenes_pages[page] = {}
local s = ("Warp to Scene #%i/%i"):format(page, pagecount)
ins(scenes_pages[page], Text(s))
end
local entrance_items = {}
local entrances = entrance_names[i]
local scene_name = entrances.name
ins(entrance_items, Text( ("Warp to %s"):format(scene_name) ))
for j=0,24 do
local e = entrances[j]
local ename = "n/a"
local edest = 0
if e == nil then
if j ~= 0 then break end
ename = "n/a"
edest = 0
else
ename = e[1]
edest = e[2]
if ename == nil then
if j ~= 0 then break end
ename = "n/a"
edest = 0
end
end
local callback = function()
addrs.warp_destination(edest)
addrs.warp_begin(0x14)
end
ins(entrance_items, Oneshot(ename, callback))
end
ins(entrance_items, Text(""))
ins(entrance_items, Text("Cutscenes... (TODO)"))
ins(entrance_items, Text(""))
ins(entrance_items, Back())
local entrance_menu = Menu{Screen(entrance_items)}
ins(scenes_pages[page], LinkTo(scene_name, entrance_menu))
end
local menu = Menu{}
for i, v in ipairs(scenes_pages) do
ins(v, Text(""))
ins(v, Back())
ins(menu.screens, Screen(v))
end
return menu