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mm/asm/widescreen-inline-rom.asm

50 lines
1 KiB
NASM

; oot debug rom
; mess with display lists
; game note: #2 jumps to #3 which jumps to #1 which calls pieces of #2
; what a mess
[ctxt]: 0x80212020
[dlists]: 0x80168930
[original]: 0x800C6AC4
[inject_from]: 0xB3D458 ; 0x800C62B8
[inject_to]: 0x80700000
; set up screen dimensions to render widescreen.
[res2_L]: 0
[res2_T]: 30
[res2_R]: 320
[res2_B]: 210
.include "dma O EUDB MQ.asm"
.push pc
.base 0x7F588E60 ; code file in memory
.org @inject_from
jal @inject_to
.org 0xB21D30 ; 0x800AAB90
li t3, @res2_B ; 240B00D2
li t4, @res2_T ; 240C001E
.org 0xB21D48 ; 0x800AABA8
li t1, @res2_R ; 24090140
li t2, @res2_L ; 240A0000
.pop pc
sw ra, -4(sp)
sw a0, 0(sp)
sw a1, 4(sp)
sw a2, 8(sp)
sw a3, 12(sp)
bal start
subi sp, sp, 24
lw ra, 20(sp)
lw a0, 24(sp)
lw a1, 28(sp)
lw a2, 32(sp)
lw a3, 36(sp)
j @original
addi sp, sp, 24
.include "widescreen-either.asm"