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mm/Lua/messages.lua

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1.2 KiB
Lua

-- gui.addmessage sucks so we're doing this our way
function T(x, y, color, pos, s, ...)
if #{...} > 0 then
s = s:format(...)
end
gui.text(10*x + 2, 16*y + 4, s, nil, color or "white", pos or "bottomright")
end
function T_BR(x, y, color, ...) T(x, y, color, "bottomright", ...) end
function T_BL(x, y, color, ...) T(x, y, color, "bottomleft", ...) end
function T_TL(x, y, color, ...) T(x, y, color, "topleft", ...) end
function T_TR(x, y, color, ...) T(x, y, color, "topright", ...) end
messages = {}
__messages_then = 0
function message(text, frames)
local now = emu.framecount()
frames = frames or 60
local when = now + frames
table.insert(messages, {text=text, when=when})
end
function draw_messages()
local now = emu.framecount()
if now == __messages_then then
-- already drawn this frame
return
end
if now ~= __messages_then + 1 then
-- nonlinearity in time, probably a savestate
messages = {}
end
local okay = {}
for i, t in ipairs(messages) do
if now < t.when then
table.insert(okay, t)
end
end
for i, t in ipairs(okay) do
T_BL(0, i - 1, nil, t.text)
end
messages = okay
__messages_then = now
end