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mm/Lua/monitor animations.lua
Connor Olding 1acbaba58c be super strict about globals
theres still a lot of work to do\nsince most scripts just set globals explicitly\nthis is still better than implied globals though
2016-01-13 09:21:24 -08:00

25 lines
739 B
Lua
Executable File

require "lib.setup"
require "boilerplate"
require "addrs"
require "serialize"
local anim_addr = addrs.link_actor.animation_id.addr
local fn = mm and 'data/_anims_seen.lua' or 'data/_anims_seen_oot.lua'
local anims_seen = deserialize(fn) or {}
while mm or oot do
local anim_id = mainmemory.read_u16_be(anim_addr)
local actor_loaded = mainmemory.read_u8(anim_addr - 2) == 4
local hexid = ('%04X'):format(anim_id)
local frame = emu.framecount()
if actor_loaded then
gui.text(2, 4, hexid, nil, 'white', "bottomleft")
if not anims_seen[anim_id] then
anims_seen[anim_id] = true
print(frame, hexid)
serialize(fn, anims_seen)
end
end
emu.frameadvance()
end