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damage table dumping and more

This commit is contained in:
Connor Olding 2015-03-07 07:43:59 -08:00
parent bdd0cd4775
commit fc374ad5d2

View file

@ -1,5 +1,8 @@
require "boilerplate" require "boilerplate"
local addrs = require "addrs" local addrs = require "addrs"
local actor_names = require "actor names"
local actor_t = Actor(0) -- lolololol memory leaks
local actor_type = 2 local actor_type = 2
local actor_index = 0 local actor_index = 0
@ -15,8 +18,9 @@ function get_first_actor(i)
return bit.band(R4(addrs.actor_first_0.addr + i*0xC), 0x7FFFFFFF) return bit.band(R4(addrs.actor_first_0.addr + i*0xC), 0x7FFFFFFF)
end end
function get_next_actor(a) function get_next_actor(addr)
return bit.band(R4(a + 0x12C), 0x7FFFFFFF) --return bit.band(Actor(addr).next(), 0x7FFFFFFF)
return bit.band(R4(addr + actor_t.next.addr), 0x7FFFFFFF)
end end
function T(x, y, s, color, pos) function T(x, y, s, color, pos)
@ -25,6 +29,41 @@ function T(x, y, s, color, pos)
gui.text(10*x + 2, 16*y + 4, s, nil, color, pos) gui.text(10*x + 2, 16*y + 4, s, nil, color, pos)
end end
damage_names = {
[0]="Nut",
"Stick",
"Epona",
"Bomb",
"(Z)Fins",
"Bow",
"Mirror?",
"Hook",
"(G)Punch",
"Sword",
"(G)Pound",
"Fire",
"Ice",
"Light",
"(G)Spikes",
"(D)Spin",
"(D)Shoot",
"(D)Dive",
"(D)Bomb",
"(Z)Barrier",
"?",
"?",
"Bush",
"(Z)Karate",
"M. Spin",
"(F)Beam",
"Roll",
"?",
"?",
"?",
"?",
"Keg",
}
while true do while true do
local j = joypad.getimmediate() local j = joypad.getimmediate()
@ -40,7 +79,7 @@ while true do
pressed[k] = ctrl[k] and not old_ctrl[k] pressed[k] = ctrl[k] and not old_ctrl[k]
end end
if pressed.left then if pressed.left or ctrl.enter then
actor_index = actor_index - 1 actor_index = actor_index - 1
end end
if pressed.right then if pressed.right then
@ -55,9 +94,10 @@ while true do
local any = 0 local any = 0
for i = 0, 11 do for i = 0, 11 do
local count = get_actor_count(i) local count = get_actor_count(i)
T(0, 11 - i, ("#%2i: %2i"):format(i, count), "white", "bottomleft") T(0, 12 - i, ("#%2i: %2i"):format(i, count), "white", "bottomleft")
any = any + count any = any + count
end end
T(0, 0, ("sum:%3i"):format(any), "white", "bottomleft")
local actor_count = get_actor_count(actor_type) local actor_count = get_actor_count(actor_type)
if any > 0 then if any > 0 then
@ -72,21 +112,66 @@ while true do
actor_index = 0 actor_index = 0
end end
local actor = get_first_actor(actor_type) local addr = get_first_actor(actor_type)
T(0, 2, ('type: %02X'):format(actor_type)) T(0, 2, ('type: %02X'):format(actor_type))
T(0, 1, ('index: %02X'):format(actor_index)) T(0, 1, ('index: %02X'):format(actor_index))
T(0, 0, ('count: %02X'):format(actor_count)) T(0, 0, ('count: %02X'):format(actor_count))
if actor_index > 0 then if actor_index > 0 then
for i = 0, actor_index do for i = 0, actor_index - 1 do
actor = get_next_actor(actor) addr = get_next_actor(addr)
if actor == 0 then if addr == 0 then
T(0, 3, "no actor found", "yellow") T(0, 3, "no actor found", "yellow")
break break
end end
end end
end end
if actor ~= 0 then if addr ~= 0 then
addrs.camera_target(0x80000000 + actor) --local actor = Actor(addr)
local num = R2(addr + actor_t.num.addr)
local var = R2(addr + actor_t.var.addr)
local hp = R1(addr + actor_t.hp.addr)
T(0, 3, ('80%06X'):format(addr))
T(0, 5, ('No.: %03X'):format(num), 'cyan')
T(0, 4, ('Var: %04X'):format(var))
T(0, 6, ('HP: %02X'):format(hp))
local name = actor_names[num]
if name then
local color = name == "TODO" and "red" or "orange"
T(0, 8, name, color)
else
actor_names[num] = "TODO"
print(('\t[0x%03X]="???",'):format(num))
end
--T(0, 3, ('Type: %02X'):format(R1(addr+2)))
local dmg_t = R4(addr + actor_t.damage_table.addr)
local dmg = bit.band(dmg_t, 0x7FFFFFFF)
if dmg == 0 then
T(0, 7, "no damage table")
else
for i = 0, 31 do
--T(0, 11 - i/4, ('dmg %02i: %08X'):format(i, R4(dmg + i)))
local name = damage_names[i]
local str = ('%9s: %02X'):format(name, R1(dmg + i))
local pos = 'topleft'
if i >= 16 then i = i - 16; pos = 'topright' end
T(0, i, str, 'white', pos)
end
if pressed.up then
console.clear()
s = ('%04X\t%02X\t%02X'):format(num, actor_type, hp)
for i = 0, 31 do
s = s..('\t%02X'):format(R1(dmg + i))
end
print(s)
end
end
--T(0, 12, ("%08X"):format(addrs.camera_target()), 'white', 'bottomleft')
-- avoid floating point error by our write small
W1(addrs.camera_target.addr, 0x80)
W3(addrs.camera_target.addr + 1, addr)
end end
end end