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buggy actor lister
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1 changed files with 147 additions and 0 deletions
147
Lua/actor lister.lua
Executable file
147
Lua/actor lister.lua
Executable file
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require "boilerplate"
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local addrs = require "addrs"
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local actor_names = require "actor names"
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local actor_t = Actor(0)
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function get_actor_count(i)
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return R4(addrs.actor_count_0.addr + i*0xC)
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end
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function get_first_actor(i)
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return bit.band(R4(addrs.actor_first_0.addr + i*0xC), 0x7FFFFFFF)
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end
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function get_next_actor(addr)
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return bit.band(R4(addr + actor_t.next.addr), 0x7FFFFFFF)
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end
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function T(x, y, s, color, pos)
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color = color or "white"
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pos = pos or "bottomright"
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gui.text(10*x + 2, 16*y + 4, s, nil, color, pos)
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end
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local seen = {}
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local seen_strs = {}
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local seen_strs_sorted = {}
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while true do
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local any = 0
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for i = 0, 11 do
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local count = get_actor_count(i)
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T(0, 13 - i, ("#%2i: %2i"):format(i, count), nil, "bottomright")
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any = any + count
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end
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T(0, 1, ("sum:%3i"):format(any), nil, "bottomright")
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if any == 0 then
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seen = {}
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seen_strs = {}
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console.clear()
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end
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local seen_new = false
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local actor_type = 2
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local actor_index = 0
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local once = false
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local i = 0
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while any > 0 do
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if once and actor_type == 2 and actor_index == 0 then break end
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actor_index = actor_index + 1
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local actor_count = get_actor_count(actor_type)
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while actor_index >= actor_count do
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actor_type = (actor_type + 1) % 12
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actor_count = get_actor_count(actor_type)
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actor_index = 0
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end
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local addr = get_first_actor(actor_type)
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if actor_index > 0 then
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for i = 0, actor_index - 1 do
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addr = get_next_actor(addr)
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if addr == 0 then
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T(0, 3, "no actor found", "yellow")
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break
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end
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end
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end
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--T(0, 0, ("%02i:%02i"):format(actor_type, actor_index))
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--print(("%02i:%02i"):format(actor_type, actor_index))
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if addr ~= 0 then
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--local num = R2(addr + actor_t.num.addr)
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local num = R2(addr)
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local name = actor_names[num]
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if num > 0x300 then
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print(("BAD %06X %04X (%2i:%2i)"):format(addr, num, actor_type, actor_index))
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actor_names[num] = "BAD"
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elseif not seen[num] then
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seen[num] = true
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seen_new = true
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local str
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if name:sub(1,1) == "?" then
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str = ("%s (%04X)"):format(name, num)
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else
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str = ("%s"):format(name)
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end
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seen_strs[num] = str
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print(str)
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end
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if name == nil and num < 0x300 then
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actor_names[num] = "NEW"
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print(('\t[0x%03X]="NEW",'):format(num))
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local dmg = bit.band(addr + actor_t.damage_table.addr, 0x7FFFFFFF)
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if dmg == 0 then
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print("(no damage table)")
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else
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local hp = R1(addr + actor_t.hp.addr)
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s = ('%04X\t%02X\t%02X'):format(num, actor_type, hp)
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for i = 0, 31 do
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s = s..('\t%02X'):format(R1(dmg + i))
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end
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print(s)
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end
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end
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end
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i = i + 1
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once = true
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end
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function sort_by_key(t)
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local sorted = {}
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local i = 1
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for k, v in pairs(seen_strs) do
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sorted[i] = {k=k, v=v}
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i = i + 1
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end
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table.sort(sorted, function(a, b) return a.k < b.k end)
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return sorted
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end
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if seen_new then
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seen_strs_sorted = sort_by_key(seen_strs)
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end
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for i, t in ipairs(seen_strs_sorted) do
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T(0, i - 1, t.v, nil, "topleft")
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end
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T(0, 0, ("unique:%3i"):format(#seen_strs_sorted), nil, "bottomright")
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local cursor = bit.band(addrs.z_cursor_actor(), 0x7FFFFFFF)
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local target = bit.band(addrs.z_target_actor(), 0x7FFFFFFF)
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local z = target or cursor
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if z then
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local num = R2(z)
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T(0, 0, seen_strs[num], nil, 'topright')
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end
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emu.yield()
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end
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