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these are all bitfields, so
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@ -87,7 +87,9 @@ sometime i'll bother checking what the bombers/lottery codes are for these.
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* [Bizhawk US 1.0 tampered](https://dl.dropboxusercontent.com/u/9602837/temp/bizhawk%20saves.zip )
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* [Bizhawk US 1.0 tampered](https://dl.dropboxusercontent.com/u/9602837/temp/bizhawk%20saves.zip )
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one slot with a bunch of 00s, another with a bunch of FFs.
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one slot with a bunch of 00s, another with a bunch of FFs.
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## scene flags
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## bitfields
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### scene flags
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two regions of 0x960 bytes are allocated for all the scene flags in the game.
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two regions of 0x960 bytes are allocated for all the scene flags in the game.
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the first (801EFAE0) is loaded from save files, the second (801F35D8) is used for in-game changes.
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the first (801EFAE0) is loaded from save files, the second (801F35D8) is used for in-game changes.
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@ -106,9 +108,7 @@ they appear in a different order than in save files, however.
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803E898C corresponds to offset 0xC.
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803E898C corresponds to offset 0xC.
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803E8994 corresponds to offset 0x10.
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803E8994 corresponds to offset 0x10.
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## bitfields
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### scenes visited
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## scenes visited
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scenes with one-time intro cutscenes store their flags at 801F0568.
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scenes with one-time intro cutscenes store their flags at 801F0568.
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many flags are documented, courtesy of fkualol:
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many flags are documented, courtesy of fkualol:
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