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https://github.com/notwa/mm
synced 2024-11-05 00:19:02 -08:00
more actor addresses, many unknowns
This commit is contained in:
parent
c142f4558c
commit
d958938234
3 changed files with 72 additions and 27 deletions
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@ -4,15 +4,37 @@ function Actor(addr)
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return {
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return {
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num = AA(0x0, 2),
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num = AA(0x0, 2),
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type = AA(0x2, 1),
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type = AA(0x2, 1),
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unk_3 = AA(0x3, 1),
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flags = AA(0x4, 4),
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flags = AA(0x4, 4),
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x_copy = AA(0x8, 'f'),
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x_copy = AA(0x8, 'f'),
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y_copy = AA(0xC, 'f'),
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y_copy = AA(0xC, 'f'),
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z_copy = AA(0x10, 'f'),
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z_copy = AA(0x10, 'f'),
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x_rot_init = AA(0x14, 2), -- verify somehow?
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y_rot_init = AA(0x16, 2),
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z_rot_init = AA(0x18, 2),
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unk_1A = AA(0x1A, 2), -- padding?
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var = AA(0x1C, 2),
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var = AA(0x1C, 2),
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unk_1E = AA(0x1E, 1), -- actor type? set to -1 to unload actor
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unk_1F = AA(0x1F, 1), -- link: 0x03
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unk_20 = AA(0x20, 4), -- link: 0x03FF0000
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x = AA(0x24, 'f'),
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x = AA(0x24, 'f'),
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y = AA(0x28, 'f'),
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y = AA(0x28, 'f'),
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z = AA(0x2C, 'f'),
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z = AA(0x2C, 'f'),
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angle_old = AA(0x4A, 2),
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x_rot_init_2 = AA(0x30, 2), -- z-target facing angle?
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y_rot_init_2 = AA(0x32, 2), -- link's head Y rot (lerped FPS angle)
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z_rot_init_2 = AA(0x34, 2),
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unk_36 = AA(0x36, 2), -- padding?
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unk_38 = AA(0x38, 4),
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x_copy_2 = AA(0x3C, 'f'), -- actually a bone coordinate?
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y_copy_2 = AA(0x40, 'f'),
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z_copy_2 = AA(0x44, 'f'),
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fps_vert_angle = AA(0x48, 2),
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fps_horiz_angle = AA(0x4A, 2),
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fps_unk_angle = AA(0x4C, 2),
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unk_4E = AA(0x4E, 2), -- padding?
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unk_50 = AA(0x50, 2), -- automatically resets to 0?
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unk_52 = AA(0x52, 2),
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unk_54 = AA(0x54, 'f'), -- link: 500.0
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x_scale = AA(0x58, 'f'),
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x_scale = AA(0x58, 'f'),
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y_scale = AA(0x5C, 'f'),
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y_scale = AA(0x5C, 'f'),
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z_scale = AA(0x60, 'f'),
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z_scale = AA(0x60, 'f'),
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@ -20,10 +42,37 @@ function Actor(addr)
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y_vel = AA(0x68, 'f'),
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y_vel = AA(0x68, 'f'),
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z_vel = AA(0x6C, 'f'),
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z_vel = AA(0x6C, 'f'),
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lin_vel_old = AA(0x70, 'f'),
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lin_vel_old = AA(0x70, 'f'),
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unk_74 = AA(0x74, 'f'),
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unk_78 = AA(0x78, 'f'),
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unk_7C = AA(0x7C, 4),
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unk_80 = AA(0x80, 4), -- pointer to ground?
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unk_84 = AA(0x84, 4),
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ground_y = AA(0x88, 'f'),
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ground_y = AA(0x88, 'f'),
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unk_8C = AA(0x8C, 4),
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unk_90 = AA(0x90, 4), -- collision flags?
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unk_94 = AA(0x94, 4),
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unk_98 = AA(0x98, 4),
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unk_9C = AA(0x9C, 4),
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damage_table = AA(0xA0, 4),
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damage_table = AA(0xA0, 4),
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unk_A4 = AA(0xA4, 4),
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unk_A8 = AA(0xA8, 4),
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unk_AC = AA(0xAC, 4),
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unk_B0 = AA(0xB0, 4),
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unk_B4 = AA(0xB4, 1),
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unk_B5 = AA(0xB5, 1),
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unk_B6 = AA(0xB6, 1),
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hp = AA(0xB7, 1),
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hp = AA(0xB7, 1),
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angle = AA(0xBE, 2),
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unk_B8 = AA(0xB8, 4),
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unk_BC = AA(0xBC, 2),
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angle = AA(0xBE, 2), -- part of rotation struct?
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unk_C0 = AA(0xC0, 4), -- enum?
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unk_C4 = AA(0xC4, 'f'), -- float?
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unk_C8 = AA(0xC8, 4), -- pointer?
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unk_CC = AA(0xCC, 'f'), -- float?
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unk_D0 = AA(0xD0, 1), -- single byte?
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unk_D1 = AA(0xD1, 1), -- single byte?
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unk_D2 = AA(0xD2, 1), -- single byte?
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unk_D3 = AA(0xD3, 1), -- single byte?
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foot_left_x = AA(0xD4, 'f'), -- tested on Link, may be other things
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foot_left_x = AA(0xD4, 'f'), -- tested on Link, may be other things
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foot_left_y = AA(0xD8, 'f'),
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foot_left_y = AA(0xD8, 'f'),
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foot_left_z = AA(0xDC, 'f'),
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foot_left_z = AA(0xDC, 'f'),
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@ -34,9 +83,13 @@ function Actor(addr)
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camera_rel_y = AA(0xF0, 'f'),
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camera_rel_y = AA(0xF0, 'f'),
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camera_rel_z = AA(0xF4, 'f'),
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camera_rel_z = AA(0xF4, 'f'),
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unknown_z = AA(0xF8, 'f'),
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unknown_z = AA(0xF8, 'f'),
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unk_FC = AA(0xFC, 4),
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unk_100 = AA(0x100, 4),
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unk_104 = AA(0x104, 4),
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x_old = AA(0x108, 'f'),
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x_old = AA(0x108, 'f'),
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y_old = AA(0x10C, 'f'),
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y_old = AA(0x10C, 'f'),
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z_old = AA(0x108, 'f'),
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z_old = AA(0x110, 'f'),
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-- somewhere in here is u8 runActor?
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prev = AA(0x128, 4),
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prev = AA(0x128, 4),
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next = AA(0x12C, 4),
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next = AA(0x12C, 4),
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}
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}
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@ -4,7 +4,7 @@ function Actor(addr)
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return {
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return {
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num = AA(0x0, 2),
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num = AA(0x0, 2),
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type = AA(0x2, 1),
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type = AA(0x2, 1),
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room_number = AA(0x3, 1),
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room_number = AA(0x3, 1), -- verify
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flags = AA(0x4, 4),
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flags = AA(0x4, 4),
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x_copy = AA(0x8, 'f'),
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x_copy = AA(0x8, 'f'),
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y_copy = AA(0xC, 'f'),
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y_copy = AA(0xC, 'f'),
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@ -16,13 +16,11 @@ function Actor(addr)
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x = AA(0x24, 'f'),
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x = AA(0x24, 'f'),
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y = AA(0x28, 'f'),
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y = AA(0x28, 'f'),
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z = AA(0x2C, 'f'),
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z = AA(0x2C, 'f'),
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--x_rot_init = AA(0x30, 2),
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x_rot_init_2 = AA(0x30, 2), -- z-target facing angle?
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--y_rot_init = AA(0x32, 2),
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y_rot_init_2 = AA(0x32, 2), -- link's head Y rot (lerped FPS angle)
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--z_rot_init = AA(0x34, 2),
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z_rot_init_2 = AA(0x34, 2),
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--x_rot_init = AA(0x44, 2),
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fps_vert_angle = AA(0x44, 2),
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--y_rot_init = AA(0x46, 2),
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fps_horiz_angle = AA(0x46, 2),
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--z_rot_init = AA(0x48, 2),
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angle_old = AA(0x4A, 2), -- TODO: verify
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x_scale = AA(0x50, 'f'),
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x_scale = AA(0x50, 'f'),
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y_scale = AA(0x54, 'f'),
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y_scale = AA(0x54, 'f'),
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z_scale = AA(0x58, 'f'),
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z_scale = AA(0x58, 'f'),
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@ -34,19 +32,6 @@ function Actor(addr)
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damage_table = AA(0x98, 4),
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damage_table = AA(0x98, 4),
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hp = AA(0xAF, 1),
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hp = AA(0xAF, 1),
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--angle = AA(0xBA, 2),
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--angle = AA(0xBA, 2),
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--foot_left_x = AA(0xD4, 'f'),
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--foot_left_y = AA(0xD8, 'f'),
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--foot_left_z = AA(0xDC, 'f'),
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--foot_right_x = AA(0xE0, 'f'),
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--foot_right_y = AA(0xE4, 'f'),
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--foot_right_z = AA(0xE8, 'f'),
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--camera_rel_x = AA(0xEC, 'f'),
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--camera_rel_y = AA(0xF0, 'f'),
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--camera_rel_z = AA(0xF4, 'f'),
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--unknown_z = AA(0xF8, 'f'),
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--x_old = AA(0x108, 'f'),
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--y_old = AA(0x10C, 'f'),
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--z_old = AA(0x108, 'f'),
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prev = AA(0x120, 4),
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prev = AA(0x120, 4),
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next = AA(0x124, 4),
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next = AA(0x124, 4),
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}
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}
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@ -172,8 +157,8 @@ return {
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z_target_actor = AG(0x1CCC, 4),
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z_target_actor = AG(0x1CCC, 4),
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link_actor = setmetatable({
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link_actor = setmetatable({
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--item_in_hand = AA(0x148, 1),
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item_in_hand = AA(0x142, 1),
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animation_id = AA(0x1AE, 2), -- 0x1BE on debug?
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animation_id = AA(0x1AE, 2),
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--link_flags = AA(0xA6C, 0xC),
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--link_flags = AA(0xA6C, 0xC),
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lin_vel = AA(0x828, 'f'),
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lin_vel = AA(0x828, 'f'),
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movement_angle = AA(0x82C, 2),
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movement_angle = AA(0x82C, 2),
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@ -27,7 +27,14 @@ return function(hash)
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end
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end
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return A(b.global + a, s)
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return A(b.global + a, s)
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end
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end
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function AA(a, s) return A(b.actor + a, s) end
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function AA(a, s)
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if rv == 'O EUDB MQ' then
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if a >= 0x130 then -- approximate
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a = a + 0x10
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end
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end
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return A(b.actor + a, s)
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end
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local subdir = version:sub(1, 1)
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local subdir = version:sub(1, 1)
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local rvs = rv:sub(3)
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local rvs = rv:sub(3)
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