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ad-hoc building in a build directory

This commit is contained in:
Connor Olding 2016-04-15 11:43:38 -07:00
parent e50dd330b8
commit c38ac76ba6
4 changed files with 35 additions and 22 deletions

7
patch/.gitignore vendored
View file

@ -1,6 +1 @@
patchme
lips
entrances.asm
crc32.asm
widescreen-either.asm
labels.lua
build

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@ -10,6 +10,7 @@ sha1=d6133ace5afaa0882cf214cf88daba39e266c078
extracted=../dump/mm-US10-"$sha1"
rom=../roms/everything/"Legend of Zelda, The - Majora's Mask (U) [!].z64"
lips=../Lua/lib/lips
out=mm-bq.z64
code="0031 V00B3C000"
extra="1552 V02EE7040"
@ -23,7 +24,7 @@ ratio() {
unc() {
[ -e patchme/"$1".Yaz0 ] || return 0
../z64yaz0 patchme/"$1".Yaz0 > patchme/"$1"
../../z64yaz0 patchme/"$1".Yaz0 > patchme/"$1"
echo "uncompressed $1"
ratio patchme/"$1" patchme/"$1".Yaz0
rm patchme/"$1".Yaz0
@ -31,26 +32,34 @@ unc() {
comp() {
[ -e patchme/"$1" ] || return 0
../z64yaz0 patchme/"$1" > patchme/"$1".Yaz0
../../z64yaz0 patchme/"$1" > patchme/"$1".Yaz0
echo "compressed $1"
ratio patchme/"$1" patchme/"$1".Yaz0
rm patchme/"$1"
}
[ ! -s ../z64yaz0 ] && cc -O3 ../z64yaz0.c -o ../z64yaz0
mkdir -p build
cp *.lua build/
cd build
[ ! -s ../../z64yaz0 ] && cc -O3 ../../z64yaz0.c -o ../../z64yaz0
if [ $fast -eq 0 ] || [ ! -d patchme ]; then
[ -d patchme ] && rm -r patchme
(cd ..; ./z64dump.py -c "$rom")
mv ../"$sha1" patchme
(cd ../../; ./z64dump.py -c "$rom")
mv ../../"$sha1" patchme
fi
unc "$code"
# don't copy entire dir; avoid copying dotfiles (.git)
mkdir -p lips
cp "$lips"/* lips
cp "$inject/"{crc32,entrances}.asm .
cp ../"$lips"/* lips
cp ../"$inject/"{crc32,entrances}.asm .
cp ../extra.asm .
cp ../common.asm .
cp ../code.asm .
dd if=/dev/zero of=extra bs=370688 count=1 2>/dev/null
@ -64,6 +73,6 @@ rm extra
if [ $fast -ne 2 ]; then
comp "$code"
comp "$extra"
(cd ..; ./z64dump.py patch/patchme)
dd if=patchme.z64 of=mm-bq.z64 bs=$((1024*1024)) count=32 status=none
(cd ../..; ./z64dump.py patch/build/patchme)
dd if=patchme.z64 of="$out" bs=$((1024*1024)) count=32 status=none
fi

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@ -4,14 +4,23 @@ set -e
inject=../Lua/inject
rom=../roms/everything/"Legend of Zelda, The - Ocarina of Time - Master Quest (E) (Debug) [f1].z64"
lips=../Lua/lib/lips
out=oot-widescreen.z64
(cd ..; cp "$rom" patch/oot-widescreen.z64)
mkdir -p build
cp *.lua build/
cd build
cp ../../"$rom" "$out"
# don't copy entire dir; avoid copying dotfiles (.git)
mkdir -p lips
cp "$lips"/* lips
cp "$inject/"widescreen-either.asm .
cp ../"$lips"/* lips
luajit patch.lua -o 0 --extra-rom 0x035D0000 --extra-ram 0x80700000 widescreen-inline.asm oot-widescreen.z64
cp ../"$inject/"widescreen-either.asm .
cp ../widescreen-inline.asm .
(cd ..; ./z64dump.py -f patch/oot-widescreen.z64)
luajit patch.lua -o 0 \
--extra-rom 0x035D0000 --extra-ram 0x80700000 \
widescreen-inline.asm "$out"
(cd ../../; ./z64dump.py -f patch/build/"$out")

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@ -34,8 +34,6 @@ local function inject(args)
end
f:seek('set', pos)
-- TODO: write hex dump format of written bytes
f:write(string.char(b))
end
@ -60,12 +58,14 @@ end
local ap = argparse("patch", "patch a binary file with assembly")
-- TODO: option to dump hex or gs codes when no output is given
ap:argument("input", "input assembly file")
ap:argument("output", "output binary file")
ap:option("-o --offset", "offset to pass to lips", "0"):convert(parsenum)
ap:option("-i --import", "import state file(s) containing labels"):count("*")
ap:option("-e --export", "export state file containing labels")
--ap:option("-s --state", "--import and --export to this file")
-- TODO: replace this with a lua table import of associated addresses
ap:option("--extra-rom", "dumb stuff"):convert(parsenum)
ap:option("--extra-ram", "dumb stuff"):convert(parsenum)