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synced 2024-11-05 02:29:03 -08:00
furthening the tweakening
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parent
45667a6e36
commit
89ead305aa
4 changed files with 31 additions and 22 deletions
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@ -53,7 +53,7 @@ end
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return {
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link = A(link, 0x4000),
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area_mod = AL(0x02, 2), -- TODO: rename to exit_value?
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exit_value = AL(0x02, 2),
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intro_completed = AL(0x05, 1),
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cutscene_status = AL(0x0A, 2),
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time = AL(0x0C, 2),
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@ -63,7 +63,7 @@ return {
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day = AL(0x18, 4),
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day_again = AL(0x1C, 4),
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transformation = AL(0x20, 1),
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zeroth_day = AL(0x23, 1), -- TODO: rename to owl_save
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owl_save = AL(0x23, 1), -- "zeroth day" effect
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ZELDA3 = AL(0x24, 6),
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sot_count = AL(0x2A, 2),
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name = AL(0x2C, 8),
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@ -90,6 +90,7 @@ return {
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keys_sht = AL(0xCB, 1),
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keys_gbt = AL(0xCC, 1),
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keys_stt = AL(0xCD, 1),
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doubled_hearts = AL(0xD3, 1), -- set to 20 by the game
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fairies_wft = AL(0xD4, 1),
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fairies_sht = AL(0xD5, 1),
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fairies_gbt = AL(0xD6, 1),
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@ -97,6 +98,8 @@ return {
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strange_string = AL(0xDE, 6),
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scene_flags_save = AL(0x470, 0x960),
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--clock_town_map = AL(0xEB2, 1),
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slulltula_count_wf = AL(0xEC0, 2),
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slulltula_count_gb = AL(0xEC2, 2),
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banked_rupees = AL(0xEDE, 2),
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archery = AL(0xF00, 1),
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chateau_romani = AL(0xF06, 1), -- 8
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@ -188,7 +191,7 @@ return {
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giants = AL(0x9E, 1),
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fierce_deity = AL(0x9F, 1),
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},
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counts = {
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quantities = {
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arrows = AL(0xA1, 1),
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bombs = AL(0xA6, 1),
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bombchu = AL(0xA7, 1),
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@ -2,6 +2,9 @@ require "boilerplate"
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local addrs = require "addrs"
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local actor_names = require "actor names"
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-- bizhawk lua has some nasty memory leaks at the moment,
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-- so instead of creating an object every time,
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-- using a template to offset from will do for now.
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local actor_t = Actor(0)
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function get_actor_count(i)
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@ -37,15 +40,14 @@ while true do
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T(0, 1, ("sum:%3i"):format(any), nil, "bottomright")
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if any == 0 then
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if #seen_strs_sorted > 0 then -- lazy way of doing this once
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for i = 1, 5 do
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print()
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end
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end
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seen = {}
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seen_strs = {}
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seen_strs_sorted = {}
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--console.clear()
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if last_any ~= any then
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print()
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print("# actors wiped #")
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print()
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end
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end
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local seen_new = false
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@ -68,10 +68,10 @@ return {
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[0x03E]="Blue Bubble",
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[0x03F]="Fountain Water",
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[0x040]=unset,
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[0x041]="Trees & Bushes",
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[0x041]="Foliage",
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[0x042]=unset,
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[0x043]="Gomess",
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[0x044]="Gomess Bats", -- TODO: verify
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[0x044]="Gomess Bats",
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[0x045]=unset,
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[0x046]=unset,
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[0x047]="Beamos",
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@ -270,8 +270,8 @@ return {
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[0x108]=unset,
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[0x109]="Dragonfly",
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[0x10A]=unset,
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[0x10B]="? Obj_Grass", -- seen: lens cave
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[0x10C]="? Obj_Grass_Carry", -- seen: lens cave, termina field clock tower
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[0x10B]="? Obj_Grass", -- probably just some helper code
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[0x10C]="? Obj_Grass_Carry", -- two per area with grass, one follows link when carrying grass
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[0x10D]="Grass Cluster", -- used for loading
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[0x10E]=unset,
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[0x10F]=unset,
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@ -3,11 +3,11 @@ local addrs = require "addrs"
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require "item values"
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local inv = addrs.inventory
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local masks = addrs.masks
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local counts = addrs.counts
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local quantities = addrs.quantities
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_=addrs.target_style and addrs.target_style(1)
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--addrs.buttons_enabled (0)
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--addrs.infinite_sword(1)
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addrs.zeroth_day (1)
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addrs.owl_save (1)
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addrs.sot_count (0)
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_=addrs.bubble_timer and addrs.bubble_timer(0)
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--
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@ -15,6 +15,7 @@ addrs.sword_shield (0x23)
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addrs.quiver_bag (0x1B)
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addrs.hearts (16*20)
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addrs.max_hearts (16*20)
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addrs.doubled_hearts(20)
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addrs.owls_hit (0xFFFF)
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addrs.map_visible (0xFFFF)
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addrs.map_visited (0xFFFF)
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@ -55,6 +56,9 @@ addrs.fairies_sht(69)
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addrs.fairies_gbt(69)
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addrs.fairies_stt(69)
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--addrs.slulltula_count_wf(69)
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--addrs.slulltula_count_gb(69)
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--inv.b_button (0x4F) -- don't really need this
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inv.ocarina (0x00)
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inv.bow (0x01)
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@ -111,10 +115,10 @@ masks.captains (mv.captains )
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masks.giants (mv.giants )
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masks.fierce_deity (mv.fierce_deity )
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counts.arrows (69)
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counts.bombs (69)
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counts.bombchu (69)
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counts.sticks (69)
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counts.nuts (69)
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counts.beans (69)
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counts.kegs (69)
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quantities.arrows (69)
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quantities.bombs (69)
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quantities.bombchu (69)
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quantities.sticks (69)
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quantities.nuts (69)
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quantities.beans (69)
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quantities.kegs (69)
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