mirror of
https://github.com/notwa/mm
synced 2024-06-30 22:07:11 -07:00
many more MM addresses
This commit is contained in:
parent
6dec3657a7
commit
75446a692b
|
@ -1,9 +1,16 @@
|
||||||
return {
|
return {
|
||||||
random = A(0x097530, 4),
|
random = A(0x097530, 4),
|
||||||
|
massive_counter = A(0x09E5B0, 4),
|
||||||
visibility = A(0x166118, 2),
|
visibility = A(0x166118, 2),
|
||||||
|
timestop = A(0x1BD8B0, 4),
|
||||||
stored_epona = A(0x1BDA9F, 1),
|
stored_epona = A(0x1BDA9F, 1),
|
||||||
|
entrance_table = A(0x1C43B0, 0),
|
||||||
|
scene_table = A(0x1C5720, 0),
|
||||||
|
owl_table = A(0x1C6A58, 0),
|
||||||
stored_song = A(0x1C6A7D, 1),
|
stored_song = A(0x1C6A7D, 1),
|
||||||
mask_mask_bit = A(0x1F3F3A, 3),
|
mask_mask_bit = A(0x1F3F3A, 3),
|
||||||
|
visual_frame = A(0x1F9F80, 4),
|
||||||
buttons_3 = A(0x1FB870, 2),
|
buttons_3 = A(0x1FB870, 2),
|
||||||
buttons_4 = A(0x1FB876, 2),
|
buttons_4 = A(0x1FB876, 2),
|
||||||
|
music_speed = A(0x2050D8, 1),
|
||||||
}
|
}
|
||||||
|
|
|
@ -194,14 +194,20 @@ return {
|
||||||
disable_c_buttons_2 = AL(0x100F, 1),
|
disable_c_buttons_2 = AL(0x100F, 1),
|
||||||
disable_items = AL(0x1010, 1),
|
disable_items = AL(0x1010, 1),
|
||||||
rock_sirloin = AL(0x1014, 1),
|
rock_sirloin = AL(0x1014, 1),
|
||||||
sword_disabler = AL(0x1015, 1),
|
b_button_disabler = AL(0x1015, 1), -- ?
|
||||||
bubble_timer = AL(0x1016, 2),
|
bubble_timer = AL(0x1016, 2),
|
||||||
rupee_accumulator = AL(0x1018, 2),
|
rupee_accumulator = AL(0x1018, 2),
|
||||||
spring_water_timers = AL(0x1020, 0xC0),
|
spring_water_timers = AL(0x1020, 0xC0),
|
||||||
pictograph_picture = AL(0x10E0, 0x2BC0),
|
pictograph_picture = AL(0x10E0, 0x2BC0),
|
||||||
|
current_save = AL(0x3CA0, 4),
|
||||||
title_screen_mod = AL(0x3CA8, 4),
|
title_screen_mod = AL(0x3CA8, 4),
|
||||||
entrance_mod = AL(0x3CAC, 4),
|
entrance_mod = AL(0x3CAC, 4),
|
||||||
|
dog_spanwer = AL(0x3DBC, 2),
|
||||||
timer_crap = AL(0x3DD0, 4),
|
timer_crap = AL(0x3DD0, 4),
|
||||||
|
postman_timer = AL(0x3DE4, 4), -- minigame
|
||||||
|
majora_timer = AL(0x3DFC, 4), -- atop clock tower?
|
||||||
|
minigame_timer = AL(0x3E04, 4),
|
||||||
|
drown_timer = AL(0x3E0C, 4),
|
||||||
timer_x = AL(0x3EFA, 2),
|
timer_x = AL(0x3EFA, 2),
|
||||||
timer_y = AL(0x3F08, 2),
|
timer_y = AL(0x3F08, 2),
|
||||||
buttons_enabled = AL(0x3F18, 4),
|
buttons_enabled = AL(0x3F18, 4),
|
||||||
|
@ -301,6 +307,9 @@ return {
|
||||||
screen_L = AG(0xC8, 4),
|
screen_L = AG(0xC8, 4),
|
||||||
screen_R = AG(0xCC, 4),
|
screen_R = AG(0xCC, 4),
|
||||||
camera_target = AG(0x2B0, 4),
|
camera_target = AG(0x2B0, 4),
|
||||||
|
camera_mode = AG(0x362, 2),
|
||||||
|
unk_lens = AG(0x1CA0, 4),
|
||||||
|
lens_radius = AG(0x1CA4, 1),
|
||||||
|
|
||||||
actor_count = AG(0x1CAE, 1),
|
actor_count = AG(0x1CAE, 1),
|
||||||
actor_counts = {
|
actor_counts = {
|
||||||
|
@ -340,6 +349,8 @@ return {
|
||||||
current_scene_flags_1 = AG(0x1E68, 4),
|
current_scene_flags_1 = AG(0x1E68, 4),
|
||||||
current_scene_flags_4 = AG(0x1E6C, 4),
|
current_scene_flags_4 = AG(0x1E6C, 4),
|
||||||
current_scene_flags_5 = AG(0x1E74, 4),
|
current_scene_flags_5 = AG(0x1E74, 4),
|
||||||
|
cutscene_pointer = AG(0x1F28, 4),
|
||||||
|
cutscene_status_2 = AG(0x1F2C, 1), -- needs a rename
|
||||||
text_active = AG(0x1681B, 1),
|
text_active = AG(0x1681B, 1),
|
||||||
text_status = AG(0x1682A, 1),
|
text_status = AG(0x1682A, 1),
|
||||||
|
|
||||||
|
@ -360,9 +371,13 @@ return {
|
||||||
link_actor = setmetatable({
|
link_actor = setmetatable({
|
||||||
item_in_hand = AA(0x148, 1),
|
item_in_hand = AA(0x148, 1),
|
||||||
animation_id = AA(0x24A, 2),
|
animation_id = AA(0x24A, 2),
|
||||||
|
unk_collision = AA(0xA68, 4), -- pointer
|
||||||
link_flags = AA(0xA6C, 0xC),
|
link_flags = AA(0xA6C, 0xC),
|
||||||
|
misc_actions = AA(0xAA5, 1),
|
||||||
lin_vel = AA(0xAD0, 'f'),
|
lin_vel = AA(0xAD0, 'f'),
|
||||||
movement_angle = AA(0xAD4, 2),
|
movement_angle = AA(0xAD4, 2),
|
||||||
active_sword = AA(0xADB, 1),
|
active_sword = AA(0xADB, 1),
|
||||||
|
sword_succession= AA(0xADD, 1),
|
||||||
|
blast_mask_timer= AA(0xB60, 2),
|
||||||
}, {__index = Actor(AA(0,0).addr)}),
|
}, {__index = Actor(AA(0,0).addr)}),
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user