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add RNG reversal script
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192
Lua/RNG index.lua
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192
Lua/RNG index.lua
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-- Random Number Generator reversal script for Bizhawk
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-- original algorithm by trivial171 (rng, v2, rnginverse functions)
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-- please refer to this video: https://www.youtube.com/watch?v=-9YLCoK5K6o
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-- everything else by notwa
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local abs = math.abs
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local floor = math.floor
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local pow = math.pow
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-- Lua 5.3 is nice and precise and doesn't coerce everything into doubles.
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local precise = 0xDEADBEEF * 0x12345678 % 0x100000000 == 0x5621CA08
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-- constants of the LCG:
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local m = 1664525 -- 0x0019660D
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local b = 1013904223 -- 0x3C6EF35F
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local gcd = 4 -- of m and 2^32
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local powers = {}
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for i = 1, 32 do
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powers[i] = floor(pow(2, i - 1))
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end
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local big32 = floor(pow(2, 32))
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local gamedb = {
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-- pairs of (RNG state address, display list address):
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-- Ocarina of Time (J) 1.0
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["C892BBDA3993E66BD0D56A10ECD30B1EE612210F"] = {0x105440, 0x11F290},
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-- Ocarina of Time (U) 1.0
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["AD69C91157F6705E8AB06C79FE08AAD47BB57BA7"] = {0x105440, 0x11F290},
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-- Ocarina of Time (J) 1.2
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["FA5F5942B27480D60243C2D52C0E93E26B9E6B86"] = {0x105A80, 0x11F958},
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-- Ocarina of Time (U) 1.2
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["41B3BDC48D98C48529219919015A1AF22F5057C2"] = {0x105A80, 0x11F958},
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-- Majora's Mask (J) 1.0
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["5FB2301AACBF85278AF30DCA3E4194AD48599E36"] = {0x098550, 0x1F9E28},
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-- Majora's Mask (J) 1.1
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["41FDB879AB422EC158B4EAFEA69087F255EA8589"] = {0x098490, 0x1FA0D8},
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-- Majora's Mask (U) 1.0
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["D6133ACE5AFAA0882CF214CF88DABA39E266C078"] = {0x097530, 0x1F9CB8},
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-- Doubutsu no Mori (J) 1.0
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["E106DFF7146F72415337C96DEB14F630E1580EFB"] = {0x03C590, 0x145080},
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}
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local function mulmod(a, b, q)
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if precise then return a * b % q end
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-- this needs to be done because old versions of Lua
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-- store everything as doubles. that means we have 52 bits
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-- to work with instead of the 64 that Lua 5.3 provides.
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local limit = 0x10000000000000
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local halflimit = 0x4000000 -- half in terms of bits
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-- assert(abs(a) < limit)
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-- assert(abs(b) < limit)
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-- assert(abs(q) <= limit)
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local L = halflimit -- shorthand
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local a_lo = a % L
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local a_hi = floor(a / L) % L
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local b_lo = b % L
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local b_hi = floor(b / L) % L
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return (a_lo * b_lo + (a_lo * b_hi % L + a_hi * b_lo % L) % L * L) % q
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end
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local function powmod(b, e, m)
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-- blatantly lifted from Wikipedia and tweaked for overflows.
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if m == 1 then
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return 0
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else
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local r = 1
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b = b % m
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while e > 0 do
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if e % 2 == 1 then
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r = mulmod(r, b, m)
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end
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e = floor(e / 2)
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b = mulmod(b, b, m)
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end
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return r
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end
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end
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local function mul32(a, b)
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return mulmod(a, b, big32)
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end
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local function inv32(x)
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-- Modular inverse of x, an odd number.
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-- via https://lemire.me/blog/2017/09/18/computing-the-inverse-of-odd-integers/
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-- assert(x % 2, "inv32(x): x must be odd!")
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local y = x % big32
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for i = 1, 4 do
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y = mul32(y, (2 - mul32(y, x)))
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end
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return y
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end
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local const = floor((m - 1) / gcd)
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local const_inv = inv32(const)
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local function rng(x)
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-- The xth RNG value returned by the game.
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-- Computable by geometric series formula:
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-- RNG(x) = b * (m^x - 1) / (m - 1) % q
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-- The denominator (m-1) shares a common factor of 4 with q,
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-- so we compute the numerator mod 4q.
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-- We divide by (m-1) by first dividing by 4,
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-- and then multiplying by the modular inverse of the odd number (m-1)/4.
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local temp = floor((powmod(m, x, gcd * big32) - 1) / gcd)
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return mul32(mul32(b, temp), const_inv)
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end
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local function v2(a)
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-- The 2-adic valuation of a; that is,
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-- the largest integer v such that 2^v divides a.
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if a == 0 then return 100 end -- a large dummy value
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local n = a
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local v = 0
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while n % 2 == 0 do
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n = floor(n / 2)
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v = v + 1
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end
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return v
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end
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local function rnginverse(r)
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-- Given an RNG value r, compute the unique x in range [0, 2^32)
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-- such that RNG(x) = r. Note that x is only unique under the assumption
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-- that the Linear Congruential Generator used has a period of 2^32.
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-- Recover m^x mod 4q from algebra (inverting steps in RNG function above)
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local q = big32 * gcd
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local xpow = (mul32(mul32(r, const), inv32(b)) * gcd + 1) % q
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local xguess = 0
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for _, p in ipairs(powers) do -- Guess binary digits of x one by one
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-- This technique is based on Mihai's lemma / lifting the exponent
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local lhs = v2(powmod(m, xguess + p, q) - xpow)
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local rhs = v2(powmod(m, xguess, q) - xpow)
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if lhs > rhs then
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xguess = xguess + p
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end
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end
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return xguess
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end
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if m == 1664525 and b == 1013904223 then
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-- self-tests:
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assert(inv32(m - 1) == 4211439296)
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assert(rng(0) == 0)
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assert(rng(1) == 1013904223)
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assert(rng(2) == 1196435762)
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assert(rng(3) == 3519870697)
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assert(1 == rnginverse(1013904223))
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assert(2 == rnginverse(1196435762))
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assert(3 == rnginverse(3519870697))
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end
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-- run the remaining code when executed in Bizhawk, otherwise exit.
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if rawget(_G, "bizstring") == nil then return end
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local R4 = mainmemory.read_u32_be
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local hash = gameinfo.getromhash()
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local addrs = gamedb[hash]
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if addrs == nil then
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print("unsupported ROM:")
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print(hash)
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return
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end
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local ind_prev = nil
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local dlist_prev = 0
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local ind_change = 0
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while true do
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local seed = R4(addrs[1])
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local dlist = R4(addrs[2])
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local ind = rnginverse(seed)
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gui.text(8, 8, ("RNG: 0x%08X"):format(seed), nil, "topright")
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gui.text(8, 24, ("index: 0x%08X"):format(ind), nil, "topright")
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gui.text(8, 40, ("delta: %+11i"):format(ind_change), nil, "topright")
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if dlist ~= dlist_prev and ind_prev ~= nil then
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ind_change = ind - ind_prev
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end
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ind_prev = ind
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dlist_prev = dlist
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emu.frameadvance()
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end
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