mirror of
https://github.com/notwa/mm
synced 2024-11-05 02:29:03 -08:00
refactor inject as a function
This commit is contained in:
parent
faa95f6285
commit
4e6f6a114b
1 changed files with 80 additions and 76 deletions
|
@ -3,38 +3,35 @@ require "boilerplate"
|
|||
require "addrs.init"
|
||||
local assemble = require "inject.lips"
|
||||
|
||||
if version ~= "M US10" then
|
||||
print("Sorry, inject.lua is unimplemented for your version.")
|
||||
return
|
||||
end
|
||||
function inject(fn)
|
||||
local asm_dir = bizstring and 'inject/' or './mm/Lua/inject/'
|
||||
local asm_path = asm_dir..fn
|
||||
|
||||
local asm_path
|
||||
if bizstring then
|
||||
asm_path = "inject/spawn.asm"
|
||||
else
|
||||
asm_path = "./mm/Lua/inject/spawn.asm"
|
||||
end
|
||||
|
||||
local inject_addr, inject_maxlen, ow_addr, ow_before
|
||||
local inject_addr -- seemingly unused region of memory
|
||||
local inject_maxlen -- how much room we have to work with
|
||||
local ow_addr -- the jal instruction to overwrite with our hook
|
||||
local ow_before -- what its value is normally supposed to be
|
||||
if version == 'M US10' then
|
||||
inject_addr = 0x780000
|
||||
inject_maxlen = 0x5A800
|
||||
ow_addr = 0x1749D0
|
||||
ow_before = 0x0C05CEC6
|
||||
--ow_addr = 0x174750
|
||||
--ow_before = 0x0C05D06A
|
||||
|
||||
local ss_fn = 'inject temp.State'
|
||||
|
||||
-- do it
|
||||
else
|
||||
print("Sorry, inject.lua is unimplemented for your game version.")
|
||||
return
|
||||
end
|
||||
|
||||
-- encode our jal instruction
|
||||
local ow_after = 0x0C000000 + math.floor(inject_addr/4)
|
||||
if R4(ow_addr) ~= ow_before and R4(ow_addr) ~= ow_after then
|
||||
print("Can't inject -- game code is different!")
|
||||
return
|
||||
end
|
||||
|
||||
-- decode the original address
|
||||
local ow_before_addr = (ow_before % 0x4000000)*4
|
||||
|
||||
-- set up a header to handle calling our function and the original
|
||||
local header = ("[overwritten]: 0x%08X\n"):format(ow_before_addr)
|
||||
header = header..[[
|
||||
// TODO: optimize for size
|
||||
|
@ -50,34 +47,41 @@ header = header..[[
|
|||
start:
|
||||
]]
|
||||
|
||||
local inject = {}
|
||||
local inject_words = {}
|
||||
local length = 0
|
||||
local add_inject = function(line)
|
||||
local function add_word(line)
|
||||
-- takes assembled code, up to 4 bytes at a time, as hex strings
|
||||
length = length + #line/2
|
||||
table.insert(inject, tonumber(line, 16))
|
||||
table.insert(inject_words, tonumber(line, 16))
|
||||
end
|
||||
local true_offset = 0x80000000 + inject_addr
|
||||
assemble(header, add_inject, {unsafe=true, offset=true_offset})
|
||||
assemble(asm_path, add_inject, {unsafe=true, offset=true_offset + length})
|
||||
printf("length: %i words", length/4)
|
||||
|
||||
if #inject > inject_maxlen then
|
||||
-- offset assembly labels so they work properly, and assemble!
|
||||
local true_offset = 0x80000000 + inject_addr
|
||||
assemble(header, add_word, {unsafe=true, offset=true_offset})
|
||||
assemble(asm_path, add_word, {unsafe=true, offset=true_offset + length})
|
||||
|
||||
printf("length: %i words", length/4)
|
||||
if #inject_words > inject_maxlen then
|
||||
print("Assembly too large!")
|
||||
return
|
||||
end
|
||||
|
||||
for i, v in ipairs(inject) do
|
||||
for i, v in ipairs(inject_words) do
|
||||
W4(inject_addr + (i - 1)*4, v)
|
||||
end
|
||||
|
||||
-- finally, inject over jal
|
||||
-- finally, write our new jump over the original
|
||||
printf('%08X: %08X', ow_addr, ow_after)
|
||||
W4(ow_addr, ow_after)
|
||||
|
||||
-- force code cache to be reloaded
|
||||
if bizstring then
|
||||
local ss_fn = 'inject temp.State'
|
||||
savestate.save(ss_fn)
|
||||
savestate.load(ss_fn)
|
||||
else
|
||||
m64p.reloadCode()
|
||||
end
|
||||
end
|
||||
|
||||
inject('spawn.asm')
|
||||
|
|
Loading…
Reference in a new issue