mirror of
https://github.com/notwa/mm
synced 2024-11-05 04:19:03 -08:00
refactor inject as a function
This commit is contained in:
parent
faa95f6285
commit
4e6f6a114b
1 changed files with 80 additions and 76 deletions
156
Lua/inject.lua
156
Lua/inject.lua
|
@ -3,81 +3,85 @@ require "boilerplate"
|
||||||
require "addrs.init"
|
require "addrs.init"
|
||||||
local assemble = require "inject.lips"
|
local assemble = require "inject.lips"
|
||||||
|
|
||||||
if version ~= "M US10" then
|
function inject(fn)
|
||||||
print("Sorry, inject.lua is unimplemented for your version.")
|
local asm_dir = bizstring and 'inject/' or './mm/Lua/inject/'
|
||||||
return
|
local asm_path = asm_dir..fn
|
||||||
|
|
||||||
|
local inject_addr -- seemingly unused region of memory
|
||||||
|
local inject_maxlen -- how much room we have to work with
|
||||||
|
local ow_addr -- the jal instruction to overwrite with our hook
|
||||||
|
local ow_before -- what its value is normally supposed to be
|
||||||
|
if version == 'M US10' then
|
||||||
|
inject_addr = 0x780000
|
||||||
|
inject_maxlen = 0x5A800
|
||||||
|
ow_addr = 0x1749D0
|
||||||
|
ow_before = 0x0C05CEC6
|
||||||
|
else
|
||||||
|
print("Sorry, inject.lua is unimplemented for your game version.")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- encode our jal instruction
|
||||||
|
local ow_after = 0x0C000000 + math.floor(inject_addr/4)
|
||||||
|
if R4(ow_addr) ~= ow_before and R4(ow_addr) ~= ow_after then
|
||||||
|
print("Can't inject -- game code is different!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- decode the original address
|
||||||
|
local ow_before_addr = (ow_before % 0x4000000)*4
|
||||||
|
|
||||||
|
-- set up a header to handle calling our function and the original
|
||||||
|
local header = ("[overwritten]: 0x%08X\n"):format(ow_before_addr)
|
||||||
|
header = header..[[
|
||||||
|
// TODO: optimize for size
|
||||||
|
// TODO: fix case where overwritten function takes 5+ args
|
||||||
|
push ra
|
||||||
|
push a0, a1, a2, a3
|
||||||
|
bal start
|
||||||
|
nop
|
||||||
|
pop a0, a1, a2, a3
|
||||||
|
jal @overwritten
|
||||||
|
nop
|
||||||
|
jpop ra
|
||||||
|
start:
|
||||||
|
]]
|
||||||
|
|
||||||
|
local inject_words = {}
|
||||||
|
local length = 0
|
||||||
|
local function add_word(line)
|
||||||
|
-- takes assembled code, up to 4 bytes at a time, as hex strings
|
||||||
|
length = length + #line/2
|
||||||
|
table.insert(inject_words, tonumber(line, 16))
|
||||||
|
end
|
||||||
|
|
||||||
|
-- offset assembly labels so they work properly, and assemble!
|
||||||
|
local true_offset = 0x80000000 + inject_addr
|
||||||
|
assemble(header, add_word, {unsafe=true, offset=true_offset})
|
||||||
|
assemble(asm_path, add_word, {unsafe=true, offset=true_offset + length})
|
||||||
|
|
||||||
|
printf("length: %i words", length/4)
|
||||||
|
if #inject_words > inject_maxlen then
|
||||||
|
print("Assembly too large!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
for i, v in ipairs(inject_words) do
|
||||||
|
W4(inject_addr + (i - 1)*4, v)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- finally, write our new jump over the original
|
||||||
|
printf('%08X: %08X', ow_addr, ow_after)
|
||||||
|
W4(ow_addr, ow_after)
|
||||||
|
|
||||||
|
-- force code cache to be reloaded
|
||||||
|
if bizstring then
|
||||||
|
local ss_fn = 'inject temp.State'
|
||||||
|
savestate.save(ss_fn)
|
||||||
|
savestate.load(ss_fn)
|
||||||
|
else
|
||||||
|
m64p.reloadCode()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local asm_path
|
inject('spawn.asm')
|
||||||
if bizstring then
|
|
||||||
asm_path = "inject/spawn.asm"
|
|
||||||
else
|
|
||||||
asm_path = "./mm/Lua/inject/spawn.asm"
|
|
||||||
end
|
|
||||||
|
|
||||||
local inject_addr, inject_maxlen, ow_addr, ow_before
|
|
||||||
inject_addr = 0x780000
|
|
||||||
inject_maxlen = 0x5A800
|
|
||||||
ow_addr = 0x1749D0
|
|
||||||
ow_before = 0x0C05CEC6
|
|
||||||
--ow_addr = 0x174750
|
|
||||||
--ow_before = 0x0C05D06A
|
|
||||||
|
|
||||||
local ss_fn = 'inject temp.State'
|
|
||||||
|
|
||||||
-- do it
|
|
||||||
|
|
||||||
local ow_after = 0x0C000000 + math.floor(inject_addr/4)
|
|
||||||
if R4(ow_addr) ~= ow_before and R4(ow_addr) ~= ow_after then
|
|
||||||
print("Can't inject -- game code is different!")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local ow_before_addr = (ow_before % 0x4000000)*4
|
|
||||||
|
|
||||||
local header = ("[overwritten]: 0x%08X\n"):format(ow_before_addr)
|
|
||||||
header = header..[[
|
|
||||||
// TODO: optimize for size
|
|
||||||
// TODO: fix case where overwritten function takes 5+ args
|
|
||||||
push ra
|
|
||||||
push a0, a1, a2, a3
|
|
||||||
bal start
|
|
||||||
nop
|
|
||||||
pop a0, a1, a2, a3
|
|
||||||
jal @overwritten
|
|
||||||
nop
|
|
||||||
jpop ra
|
|
||||||
start:
|
|
||||||
]]
|
|
||||||
|
|
||||||
local inject = {}
|
|
||||||
local length = 0
|
|
||||||
local add_inject = function(line)
|
|
||||||
length = length + #line/2
|
|
||||||
table.insert(inject, tonumber(line, 16))
|
|
||||||
end
|
|
||||||
local true_offset = 0x80000000 + inject_addr
|
|
||||||
assemble(header, add_inject, {unsafe=true, offset=true_offset})
|
|
||||||
assemble(asm_path, add_inject, {unsafe=true, offset=true_offset + length})
|
|
||||||
printf("length: %i words", length/4)
|
|
||||||
|
|
||||||
if #inject > inject_maxlen then
|
|
||||||
print("Assembly too large!")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
for i, v in ipairs(inject) do
|
|
||||||
W4(inject_addr + (i - 1)*4, v)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- finally, inject over jal
|
|
||||||
printf('%08X: %08X', ow_addr, ow_after)
|
|
||||||
W4(ow_addr, ow_after)
|
|
||||||
|
|
||||||
-- force code cache to be reloaded
|
|
||||||
if bizstring then
|
|
||||||
savestate.save(ss_fn)
|
|
||||||
savestate.load(ss_fn)
|
|
||||||
else
|
|
||||||
m64p.reloadCode()
|
|
||||||
end
|
|
||||||
|
|
Loading…
Reference in a new issue