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README.md
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README.md
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@ -5,11 +5,14 @@ i like to muck around in the memory of these games.
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# Majora's Mask
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for brevity, all addresses written here are given for the original US version.
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refer to the spreadsheet or Lua tables for their equivalents in other versions.
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refer to the spreadsheets or Lua tables for their equivalent in other versions.
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## spreadsheets
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i put together some sheets to dump data in. some of them can be used to predict the result of glitches.
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some sheets have been put together to dump data in. some of them can be used to predict the result of glitches.
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* [Event Flags][eventflags]
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are being documented here.
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* [Memory Addresses][gs_addrs]
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updates more frequently than [MM addrs.lua.][noice]
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@ -24,6 +27,7 @@ i put together some sheets to dump data in. some of them can be used to predict
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enter an "exit value" in hex and it'll figure out exactly where it takes you.
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the three known wrong warps are in bold.
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[eventflags]: https://docs.google.com/spreadsheets/d/181V9dR5vBROdCVB4FkljG5oz2O4gGU5OTAkoPQX9X10/edit?usp=sharing
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[gs_addrs]: https://docs.google.com/spreadsheets/d/1HD8yZM1Jza3O8zO28n3k_Rjwdx58RSMA03915l51oDA/edit?usp=sharing
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[noice]: /MM%20addrs.lua
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[gim]: https://docs.google.com/spreadsheets/d/17LsLbF6aRePVRxisui8azPtDBfPmjugWIf91wPuXTsY
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@ -108,29 +112,6 @@ they appear in a different order than in save files, however.
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803E898C corresponds to offset 0xC.
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803E8994 corresponds to offset 0x10.
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### scenes visited
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scenes with one-time intro cutscenes store their flags at 801F0568.
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many flags are documented, courtesy of fkualol:
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```
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bit 00: Termina Field
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bit 01: Ikana Graveyard
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bit 03: Gorman Racetrack
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bit 06: Snowhead
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bit 07: Southern Swamp
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bit 09: Deku Palace
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bit 11: Pirates' Fortress
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bit 12: Zora's Domain
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bit 16: Stone Tower
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bit 17: Inverted Stone Tower
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bit 18: West Clock Town
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bit 19: East Clock Town
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bit 20: North Clock Town
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bit 21: Woodfall Temple
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bit 22: Snowhead Temple
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```
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### link's status
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here's [an incomplete document on some of link's bitfields][linkfields] for JP 1.0.
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