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mirror of https://github.com/notwa/mm synced 2024-06-28 21:07:12 -07:00

lemon-scented cleanup

This commit is contained in:
Connor Olding 2015-07-23 15:23:29 -07:00
parent 727c74e6aa
commit 0fd6015fde
2 changed files with 32 additions and 27 deletions

View File

@ -1,21 +1,22 @@
-- entrance order, not scene order. i know it's confusing. -- entrance order, not scene order. i know it's confusing.
local bad="[crash]"
return { return {
[0]="Southern Swamp (Clean)", [0]="Southern Swamp (Clean)",
"(crash)", bad,
"(crash)", bad,
"(crash)", bad,
"(crash)", bad,
"(crash)", bad,
"(crash)", bad,
"Grottos", "Grottos",
"Intro Map", "Intro Map",
"(crash)", bad,
"Magic Hags' Potion Shop", "Magic Hags' Potion Shop",
"Majora", "Majora",
"Beneath the Graveyard", "Beneath the Graveyard",
"Curiosity Shop", "Curiosity Shop",
"(crash)", bad,
"(crash)", bad,
"Mama's House / Barn", "Mama's House / Barn",
"Honey & Darling's Shop", "Honey & Darling's Shop",
"Mayor's Residence", "Mayor's Residence",
@ -49,7 +50,7 @@ return {
"Post Office", "Post Office",
"Marine Research Lab", "Marine Research Lab",
"Beneath the Graveyard (Dampe)", "Beneath the Graveyard (Dampe)",
"(crash)", bad,
"Goron Shrine", "Goron Shrine",
"Zora Hall", "Zora Hall",
"Trading Post", "Trading Post",
@ -58,7 +59,7 @@ return {
"Great Bay Coast (Lab Area)", "Great Bay Coast (Lab Area)",
"Great Bay Coast (Zora Area)", "Great Bay Coast (Zora Area)",
"Lottery Shop", "Lottery Shop",
"(crash)", bad,
"Pirates' Fortress (Outside)", "Pirates' Fortress (Outside)",
"Fisherman's Hut", "Fisherman's Hut",
"Goron Shop", "Goron Shop",
@ -113,19 +114,19 @@ return {
"North Clock Town", "North Clock Town",
"South Clock Town", "South Clock Town",
"Laundry Pool", "Laundry Pool",
"(crash)", bad,
"(crash)", bad,
"(crash)", bad,
"(crash)", bad,
"(crash)", bad,
"(crash)", bad,
"(crash)", bad,
"(crash)", bad,
"(crash)", bad,
"(crash)", bad,
"(crash)", bad,
"(crash)", bad,
"(crash)", bad,
"(crash)", bad,
"(crash)", bad,
} }

View File

@ -34,7 +34,11 @@ function calc_dump(a)
return return
end end
print(scene_names[scene_id]) print(scene_names[scene_id])
print(t[entrance]) if t[entrance] then
print(t[entrance])
else
print("[unknown entrance]")
end
end end
function calc(exit) function calc(exit)