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https://github.com/notwa/mm
synced 2024-11-05 04:29:03 -08:00
implement some basic branch pseudo-instructions
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parent
c0be8f2ef2
commit
02fc5395a0
2 changed files with 52 additions and 42 deletions
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@ -409,6 +409,8 @@ local instructions = {
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-- pseudo-instructions
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-- pseudo-instructions
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B = {4, 'r', '00o'}, -- BEQ R0, R0, offset
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B = {4, 'r', '00o'}, -- BEQ R0, R0, offset
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BAL = {1, 'r', '0Co', 17}, -- BGEZAL R0, offset
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BAL = {1, 'r', '0Co', 17}, -- BGEZAL R0, offset
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BEQZ = {4, 'sr', 's0o'}, -- BEQ RS, R0, offset
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BNEZ = {5, 'sr', 's0o'}, -- BNE RS, R0, offset
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CL = {0, 'd', '00d0C', 37}, -- OR RD, R0, R0
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CL = {0, 'd', '00d0C', 37}, -- OR RD, R0, R0
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MOV = {0, 'ds', 's0d0C', 37}, -- OR RD, RS, R0
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MOV = {0, 'ds', 's0d0C', 37}, -- OR RD, RS, R0
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NEG = {0, 'dt', '0td0C', 34}, -- SUB RD, R0, RT
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NEG = {0, 'dt', '0td0C', 34}, -- SUB RD, R0, RT
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@ -437,37 +439,18 @@ local instructions = {
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ROL = {}, -- SLL, SRL, OR
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ROL = {}, -- SLL, SRL, OR
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ROR = {}, -- SRL, SLL, OR
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ROR = {}, -- SRL, SLL, OR
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SEQ = {},
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SEQ = {}, SEQI = {}, SEQIU = {}, SEQU = {},
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SEQI = {},
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SGE = {}, SGEI = {}, SGEIU = {}, SGEU = {},
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SEQIU = {},
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SGT = {}, SGTI = {}, SGTIU = {}, SGTU = {},
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SEQU = {},
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SLE = {}, SLEI = {}, SLEIU = {}, SLEU = {},
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SGE = {},
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SNE = {}, SNEI = {}, SNEIU = {}, SNEU = {},
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SGEI = {},
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SGEIU = {},
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SGEU = {},
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SGT = {},
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SGTI = {},
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SGTIU = {},
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SGTU = {},
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SLE = {},
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SLEI = {},
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SLEIU = {},
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SLEU = {},
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SNE = {},
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SNEI = {},
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SNEIU = {},
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SNEU = {},
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BEQI = {},
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BEQI = {},
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BNEI = {},
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BNEI = {},
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BGE = {},
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BGE = {}, BGEI = {},
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BGEI = {},
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BLE = {}, BLEI = {},
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BLE = {},
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BLT = {}, BLTI = {},
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BLEI = {},
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BGT = {}, BGTI = {},
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BLT = {},
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BLTI = {},
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BGT = {},
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BGTI = {},
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}
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}
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local all_instructions = {}
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local all_instructions = {}
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@ -1263,6 +1246,34 @@ function overrides.JR(self, name)
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self:format_out(jr[3], jr[1], args, jr[4], jr[5])
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self:format_out(jr[3], jr[1], args, jr[4], jr[5])
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end
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end
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local branch_basics = {
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BEQI = "BEQ",
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BNEI = "BNE",
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}
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function overrides.BEQI(self, name)
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local addiu = instructions['ADDIU']
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local branch = instructions[branch_basics[name]]
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local args = {}
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local reg = self:register()
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self:optional_comma()
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args.immediate = self:const()
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self:optional_comma()
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args.offset = {'SIGNED', self:const('relative')}
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if reg == 'AT' then
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self:error('register cannot be AT in this pseudo-instruction')
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end
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args.rt = 'AT'
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args.rs = 'R0'
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self:format_out(addiu[3], addiu[1], args, addiu[4], addiu[5])
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args.rs = reg
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self:format_out(branch[3], branch[1], args, branch[4], branch[5])
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end
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overrides.BNEI = overrides.BEQI
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function Parser:instruction()
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function Parser:instruction()
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local name = self.tok
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local name = self.tok
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local h = instructions[name]
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local h = instructions[name]
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@ -20,34 +20,33 @@
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lhu t9, @rupees_offset(t0)
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lhu t9, @rupees_offset(t0)
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lw s1, hold_delay
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lw s1, hold_delay
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andi t4, t2, @button_any
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andi t4, t2, @button_any
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bne t4, r0, +
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bnez t4, +
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addi s1, s1, 1
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addi s1, s1, 1
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li s1, 0
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li s1, 0
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+:
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+:
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subi t4, s1, 1
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beqi s1, 1, +
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beq t4, r0, +
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nop
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nop
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subi t4, s1, @hold_delay_amount
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subi t4, s1, @hold_delay_amount
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bltz t4, return
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bltz t4, return
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nop
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nop
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+:
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+:
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andi t3, t2, @button_D_up
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andi t3, t2, @button_D_up
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beq t3, r0, +
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beqz t3, +
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nop
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nop
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addi t9, t9, 1
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addi t9, t9, 1
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+:
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+:
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andi t3, t2, @button_D_down
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andi t3, t2, @button_D_down
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beq t3, r0, +
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beqz t3, +
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nop
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nop
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subi t9, t9, 1
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subi t9, t9, 1
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+:
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+:
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andi t3, t2, @button_D_right
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andi t3, t2, @button_D_right
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beq t3, r0, +
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beqz t3, +
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nop
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nop
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addi t9, t9, 10
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addi t9, t9, 10
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+:
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+:
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andi t3, t2, @button_D_left
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andi t3, t2, @button_D_left
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beq t3, r0, +
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beqz t3, +
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nop
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nop
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subi t9, t9, 10
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subi t9, t9, 10
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+:
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+:
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@ -63,7 +62,7 @@
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+:
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+:
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sh t9, @rupees_offset(t0)
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sh t9, @rupees_offset(t0)
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andi t3, t2, @button_L
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andi t3, t2, @button_L
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beq t3, r0, return
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beqz t3, return
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nop
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nop
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mov a0, t9
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mov a0, t9
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bal simple_spawn
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bal simple_spawn
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@ -76,7 +75,7 @@ simple_spawn: // args: a0 (actor to spawn)
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push 4, 9, ra
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push 4, 9, ra
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jal load_object
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jal load_object
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sw a0, 56(sp) // keep me updated!
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sw a0, 56(sp) // keep me updated!
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bne v0, r0, simple_spawn_return
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bnez v0, simple_spawn_return
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lw a2, 56(sp) // keep me updated!
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lw a2, 56(sp) // keep me updated!
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li a1, @global_context
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li a1, @global_context
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addi a0, a1, @actor_spawn_offset
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addi a0, a1, @actor_spawn_offset
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@ -122,11 +121,11 @@ load_object:
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sll t1, a0, 1
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sll t1, a0, 1
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addu t0, t0, t1
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addu t0, t0, t1
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lhu s0, 0(t0) // object number
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lhu s0, 0(t0) // object number
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beq s0, r0, +
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beqz s0, +
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nop
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nop
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bal is_object_loaded
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bal is_object_loaded
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mov a0, s0
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mov a0, s0
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bne v0, r0, +
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bnez v0, +
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cl v0
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cl v0
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li t8, @global_context
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li t8, @global_context
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li t9, @object_spawn_offset
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li t9, @object_spawn_offset
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@ -167,7 +166,7 @@ is_object_loaded:
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beq a0, t2, +
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beq a0, t2, +
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subi t1, t1, 1 // TODO: double check there's no off-by-one error
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subi t1, t1, 1 // TODO: double check there's no off-by-one error
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addi t0, t0, 68
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addi t0, t0, 68
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bne t1, r0, -
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bnez t1, -
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nop
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nop
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cl v0
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cl v0
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+:
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+:
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