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mm/Lua/messages.lua

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-- gui.addmessage sucks so we're doing this our way
function T(x, y, color, pos, s, ...)
if #{...} > 0 then
s = s:format(...)
end
gui.text(10*x + 2, 16*y + 4, s, nil, color or "white", pos or "bottomright")
end
function T_BR(x, y, color, ...) T(x, y, color, "bottomright", ...) end
function T_BL(x, y, color, ...) T(x, y, color, "bottomleft", ...) end
function T_TL(x, y, color, ...) T(x, y, color, "topleft", ...) end
function T_TR(x, y, color, ...) T(x, y, color, "topright", ...) end
messages = {}
__messages_then = 0
function message(text, frames)
local now = emu.framecount()
frames = frames or 60
local when = now + frames
table.insert(messages, {text=text, when=when})
end
function draw_messages()
local now = emu.framecount()
if now == __messages_then then
-- already drawn this frame
return
end
if now ~= __messages_then + 1 then
-- nonlinearity in time, probably a savestate
messages = {}
end
local okay = {}
for i, t in ipairs(messages) do
if now < t.when then
table.insert(okay, t)
end
end
for i, t in ipairs(okay) do
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T_BL(0, #okay - i, nil, t.text)
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end
messages = okay
__messages_then = now
end
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__dprinted = {}
function dprint(...) -- defer print
-- helps with lag from printing directly to Bizhawk's console
table.insert(__dprinted, {...})
end
function dprintf(fmt, ...)
table.insert(__dprinted, fmt:format(...))
end
function print_deferred()
local buff = ''
for i, t in ipairs(__dprinted) do
if type(t) == 'string' then
buff = buff..t..'\n'
elseif type(t) == 'table' then
local s = ''
for j, v in ipairs(t) do
s = s..tostring(v)
if j ~= #t then s = s..'\t' end
end
buff = buff..s..'\n'
end
end
if #buff > 0 then
print(buff:sub(1, #buff - 1))
end
__dprinted = {}
end