mirror of
https://github.com/notwa/mm
synced 2024-11-05 05:49:02 -08:00
182 lines
8.1 KiB
Lua
182 lines
8.1 KiB
Lua
|
local A = require "boilerplate"
|
||
|
|
||
|
local link = 0x1EF670 -- "ZELDA3" - 0x24
|
||
|
local function AL(a, s) return A(link+a, s) end
|
||
|
local US_10 = {
|
||
|
link = A(link, 0x4000), -- what gets copied to save files (mostly)
|
||
|
area_mod = AL(0x02, 2),
|
||
|
cutscene_status = AL(0x0A, 2), -- TODO: RE
|
||
|
time = AL(0x0C, 2),
|
||
|
time_speed = AL(0x16, 2),
|
||
|
day = AL(0x1B, 1),
|
||
|
transformation = AL(0x20, 1), -- fierce deity, goron, zora, deku, normal
|
||
|
zeroth_day = AL(0x23, 1), -- mayor's warp effect
|
||
|
sot_count = AL(0x2A, 2),
|
||
|
name = AL(0x2C, 8),
|
||
|
max_hearts = AL(0x34, 2),
|
||
|
hearts = AL(0x36, 2),
|
||
|
magic_1 = AL(0x39, 1), -- set to 0x60?
|
||
|
rupees = AL(0x3A, 2),
|
||
|
magic_2 = AL(0x40, 2), -- set to 0x101?
|
||
|
owls_hit = AL(0x46, 2), -- bitfield
|
||
|
sword_shield = AL(0x6D, 1), -- mixed
|
||
|
inventory_items = AL(0x70, 24),
|
||
|
inventory_masks = AL(0x88, 24),
|
||
|
inventory_counts = AL(0xA0, 24), -- number of arrows, bombs, etc.
|
||
|
wallet_flags = AL(0xBA, 1), -- needs testing, 0xEF = max?
|
||
|
quiver_bag = AL(0xBB, 1), -- mixed
|
||
|
status_items = AL(0xBD, 3), -- bitfield
|
||
|
scene_flags_save = AL(0x470, 0x960),
|
||
|
area_map = AL(0xEB2, 1), -- bitfield 0x80
|
||
|
banked_rupees = AL(0xEDE, 2), -- max 9999 before messed up text
|
||
|
archery = AL(0xF00, 1), -- bitfield 0x01
|
||
|
chateau_romani = AL(0xF06, 1), -- bitfield 0x08
|
||
|
disable_c_buttons = AL(0xF4A, 1), -- bitfield 0x08
|
||
|
sword_disable_c = AL(0xF52, 1), -- bitfield 0x20, TODO: RE
|
||
|
map_visited = AL(0xF5E, 2), -- bitfield, for pause menu map
|
||
|
map_visible = AL(0xF62, 2), -- bitfield, for pause menu map
|
||
|
checksum = AL(0x100A, 2), -- only relevant for save files
|
||
|
disable_pause = AL(0x100D, 1), -- bitfield 0x80
|
||
|
hookshot_ba = AL(0x100E, 1), -- set to 0x80 for endless day
|
||
|
disable_c_buttons_2 = AL(0x100F, 1), -- bitfield 0x10, also hides hearts/magic
|
||
|
disable_items = AL(0x1010, 1), -- bitfield 0x02, dims B/C buttons
|
||
|
rock_sirloin = AL(0x1014, 1), -- maybe other flags? TODO: RE
|
||
|
sword_disabler = AL(0x1015, 1), -- TODO: RE
|
||
|
bubble_timer = AL(0x1016, 2),
|
||
|
rupee_accumulator = AL(0x1018, 2),
|
||
|
spring_water_timers = AL(0x1020, 0xC0),
|
||
|
spring_water_time_1 = AL(0x1020, 0x20),
|
||
|
spring_water_time_2 = AL(0x1040, 0x20),
|
||
|
spring_water_time_3 = AL(0x1060, 0x20),
|
||
|
spring_water_time_4 = AL(0x1080, 0x20),
|
||
|
spring_water_time_5 = AL(0x10A0, 0x20),
|
||
|
spring_water_time_6 = AL(0x10C0, 0x20),
|
||
|
pictograph_picture = AL(0x10E0, 0x2BC0),
|
||
|
-- first non-pictograph byte: 0x1F3310 (link+0x3CA0)
|
||
|
title_screen_mod = AL(0x3CA8, 4), --[[
|
||
|
nonzero: the HUD is hidden and you can't pause.
|
||
|
1: no other effects occur. this is used for the title screen.
|
||
|
2: it takes you to the file select menu.
|
||
|
3: certain areas load a different scene setup.
|
||
|
4: it loads the title screen from the start.
|
||
|
4+: same effect as three?
|
||
|
--]]
|
||
|
entrance_mod = AL(0x3CAC, 4), -- gets added to area mod, can play cutscenes
|
||
|
timer_crap = AL(0x3DD0, 4), -- TODO: RE
|
||
|
timer_x = AL(0x3EFA, 2),
|
||
|
timer_y = AL(0x3F08, 2),
|
||
|
buttons_enabled = AL(0x3F18, 4), -- C and A button booleans
|
||
|
magic_modifier = AL(0x3F28, 4), -- TODO: RE
|
||
|
magic_max = AL(0x3F2E, 2),
|
||
|
weird_a_graphic = AL(0x3F42, 1),
|
||
|
target_style = AL(0x3F45, 1), -- 0 for switch, 1 for target
|
||
|
music_mod = AL(0x3F46, 2),
|
||
|
entrance_mod_setter = AL(0x3F4A, 2), -- sets entrance mod. -10 = 0
|
||
|
insta_crash = AL(0x3F4C, 1), -- TODO: RE
|
||
|
transition_mod = AL(0x3F55, 2), -- does it even work?
|
||
|
suns_song_effect = AL(0x3F58, 2),
|
||
|
health_mod = AL(0x3F5A, 2), -- heals you
|
||
|
screen_scale_enable = AL(0x3F60, 1),
|
||
|
screen_scale = AL(0x3F64, 'f'),
|
||
|
scene_flags_ingame = AL(0x3F68, 0x960),
|
||
|
-- last link byte (probably): 0x1F3670
|
||
|
|
||
|
inventory = {
|
||
|
b_button = AL(0x4C, 1),
|
||
|
|
||
|
ocarina = AL(0x70, 1),
|
||
|
bow = AL(0x71, 1),
|
||
|
fire_arrows = AL(0x72, 1),
|
||
|
ice_arrows = AL(0x73, 1),
|
||
|
light_arrows = AL(0x74, 1),
|
||
|
event_1 = AL(0x75, 1),
|
||
|
bombs = AL(0x76, 1),
|
||
|
bombchu = AL(0x77, 1),
|
||
|
deku_stick = AL(0x78, 1),
|
||
|
deku_nut = AL(0x79, 1),
|
||
|
magic_beans = AL(0x7A, 1),
|
||
|
event_2 = AL(0x7B, 1),
|
||
|
powder_keg = AL(0x7C, 1),
|
||
|
pictograph = AL(0x7D, 1),
|
||
|
lens_of_truth = AL(0x7E, 1),
|
||
|
hookshot = AL(0x7F, 1),
|
||
|
fairy_sword = AL(0x80, 1),
|
||
|
event_3 = AL(0x81, 1),
|
||
|
bottle_1 = AL(0x82, 1),
|
||
|
bottle_2 = AL(0x83, 1),
|
||
|
bottle_3 = AL(0x84, 1),
|
||
|
bottle_4 = AL(0x85, 1),
|
||
|
bottle_5 = AL(0x86, 1),
|
||
|
bottle_6 = AL(0x87, 1),
|
||
|
},
|
||
|
masks = {
|
||
|
postman = AL(0x88, 1),
|
||
|
all_night = AL(0x89, 1),
|
||
|
blast = AL(0x8A, 1),
|
||
|
stone = AL(0x8B, 1),
|
||
|
great_fairy = AL(0x8C, 1),
|
||
|
deku = AL(0x8D, 1),
|
||
|
keaton = AL(0x8E, 1),
|
||
|
bremen = AL(0x8F, 1),
|
||
|
bunny = AL(0x90, 1),
|
||
|
don_gero = AL(0x91, 1),
|
||
|
scents = AL(0x92, 1),
|
||
|
goron = AL(0x93, 1),
|
||
|
romani = AL(0x94, 1),
|
||
|
troupe_leader = AL(0x95, 1),
|
||
|
kafei = AL(0x96, 1),
|
||
|
couples = AL(0x97, 1),
|
||
|
truth = AL(0x98, 1),
|
||
|
zora = AL(0x99, 1),
|
||
|
kamaro = AL(0x9A, 1),
|
||
|
gibdo = AL(0x9B, 1),
|
||
|
garos = AL(0x9C, 1),
|
||
|
captains = AL(0x9D, 1),
|
||
|
giants = AL(0x9E, 1),
|
||
|
fierce_deity = AL(0x9F, 1),
|
||
|
},
|
||
|
counts = {
|
||
|
arrows = AL(0xA1, 1),
|
||
|
bombs = AL(0xA6, 1),
|
||
|
bombchu = AL(0xA7, 1),
|
||
|
sticks = AL(0xA8, 1),
|
||
|
nuts = AL(0xA9, 1),
|
||
|
beans = AL(0xAA, 1),
|
||
|
kegs = AL(0xAC, 1),
|
||
|
},
|
||
|
|
||
|
random = A(0x097530, 4),
|
||
|
visibility = A(0x166118, 2), -- wtf does this even do?
|
||
|
bomb_counter = A(0x1AF10E, 1), -- used for limiting number of bombs active
|
||
|
stored_epona = A(0x1BDA9F, 1), -- takes effect on load (REQUIRES EPONA'S SONG)
|
||
|
stored_song = A(0x1C6A7D, 1),
|
||
|
buttons_3 = A(0x1FB870, 2), -- used for turbo cheat
|
||
|
buttons_4 = A(0x1FB876, 2), -- used for turbo cheat
|
||
|
buttons_1 = A(0x3E6B3A, 1), -- some buttons
|
||
|
buttons_2 = A(0x3E6B3B, 1), -- some more buttons
|
||
|
framerate_limiter = A(0x3E6BC2, 1), -- 1 = 60fps, 2 = 30fps, 3 = 20fps, etc.
|
||
|
bomb_counter_2 = A(0x3E87F7, 1), -- or maybe this, can't remember
|
||
|
text_open = A(0x3FD33B, 1),
|
||
|
text_status = A(0x3FD34A, 1),
|
||
|
room_number = A(0x3FF200, 1),
|
||
|
actor_disable = A(0x3FF366, 2), -- set to -10 and load
|
||
|
warp_begin = A(0x3FF395, 1), -- set to nonzero to begin warping
|
||
|
screen_dim = A(0x3FF397, 1), -- B)
|
||
|
warp_destination = A(0x3FF39A, 2),
|
||
|
link_scale_x = A(0x3FFE08, 2), -- need to confirm this is x
|
||
|
link_scale_y = A(0x3FFE0C, 2), -- need to confirm this is y
|
||
|
link_scale_z = A(0x3FFE10, 2), -- need to confirm this is z
|
||
|
z_vel = A(0x3FFE18, 'f'),
|
||
|
quick_draw = A(0x3FFEF8, 1), -- item in link's hand
|
||
|
linear_vel = A(0x400880, 'f'),
|
||
|
infinite_sword = A(0x40088B, 1),
|
||
|
}
|
||
|
|
||
|
local hash = gameinfo.getromhash()
|
||
|
local versions = {
|
||
|
['D6133ACE5AFAA0882CF214CF88DABA39E266C078'] = US_10,
|
||
|
}
|
||
|
local addrs = versions[hash]
|
||
|
|
||
|
return addrs
|