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mm/asm/simple spawn.asm

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simple_spawn:
// a0: actor number
// a1: actor variable
push 4, 9, ra
mov a2, a0
mov t4, a1
li a1, @global_context
addi a0, a1, @actor_spawn_offset
li t0, @link_actor
lw t1, @actor_x(t0)
lw t2, @actor_y(t0)
lw t3, @actor_z(t0)
lhu t7, @actor_horiz_angle(t0)
call @actor_spawn a0, a1, a2, t1, t2, t3, 0, t7, 0, t4, 0x7F, 0x3FF, 0
ret 4, 9, ra
/* old version (before call pseudo-instruction existed) with comments
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simple_spawn:
// a0: actor number
// a1: actor variable
push 4, 9, ra
mov a2, a0
mov t4, a1
li a1, @global_context
addi a0, a1, @actor_spawn_offset
li t0, @link_actor
lw t1, @actor_x(t0)
lw t2, @actor_y(t0)
lw t3, @actor_z(t0)
mov a3, t1 // X position
sw t2, 0x10(sp) // Y position
sw t3, 0x14(sp) // Z position
li t9, 0x0
sw t9, 0x18(sp) // rotation?
lhu t7, @actor_horiz_angle(t0)
sw t7, 0x1C(sp) // horizontal rotation
li t9, 0x0
sw t9, 0x20(sp) // rotation?
sw t4, 0x24(sp) // actor variable
li t9, 0x0000007F
sw t9, 0x28(sp) // unknown
li t9, 0x000003FF
sw t9, 0x2C(sp) // spawn time? (probably MM only)
li t9, 0x00000000
sw t9, 0x30(sp) // unknown
jal @actor_spawn
nop
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ret 4, 9, ra
*/