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MIPS R4300i assembler in Lua
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2016-04-20 16:28:59 -07:00
lips rename internal DEF to VAR 2016-04-20 16:28:59 -07:00
example.asm use ; comments to fix github highlighting 2016-01-24 20:18:52 -08:00
example.lua fix example paths 2016-04-14 07:54:41 -07:00
LICENSE a bit of refactoring and cleanup 2016-01-13 06:46:51 -08:00
README.md fix example paths 2016-04-14 07:54:41 -07:00

lips

An assembler for the MIPS R4300i architecture, written in Lua.

This is not a 'true' assembler; it won't produce executable binary files. This was intended to assist in hacking N64 games. It does little more than output hex.

Not for production. Much of the code and syntax is untested and likely to change. Even this README is incomplete.

Usage

Copy the lips directory to somewhere Lua's package.path can find it. If you're using it locally, you will need to write something like:

package.path = package.path..";?/init.lua"

or require "lips.init" directly.

You can then use it as such: example.luaexample.asm

By default, lips will print the assembled word values in hex:

18800017
00001025
2401002F
10810002
0081082A
10200012
2488FFFF
00084080
etc...

Since lips is designed to assist with ROM/RAM hacking, it cannot produce executable files on its own. Instead, it is meant to be integrated with an existing executable or memory dump. For instance, consider this injection routine written for the Nintendo 64 Zelda games.

Syntax

lips uses a derivative of CajeASM's syntax. It takes a couple notes from more traditional assemblers as well.

A run-down of various syntax elements:

// this is a comment
/* this is a block comment */
; this is a more traditional assembly style of comment
; we'll be using this so github's syntax highlighting doesn't blow up

; this is comparible to C's #define my_const 0xDEADBEEF
[my_const]: 0xDEADBEEF
; we can then use it in instructions by adding a @ prefix
    li      a0, @my_const

; whitespace is optional
li a0,@myconst
; commas can be optional too,
; but this feature will likely be removed in the future.
li a0 @myconst
; instruction/register names are case-insensitive, as are hex digits
    LI      A0, @my_const
    LuI     a0, 0xDeAd
; coprocessor 0 registers are case-insensitive as well,
; though this may change in the future.
    mfc0    a1, CouNT

; labels are defined with a colon and referenced without prefix, as such:
my_label:
    b       my_label
    nop
; directives are prefixed with a dot.
; also, labels may be used in .word directives.
    .word   my_label, 1, 2, 3, 0x4567
; octal numbers are supported
    .short   0177, 0404
.align ; implied argument of 2, for a 2**n=4 byte alignment

; loading and storing can be written in several ways (addressing modes)
    lw      s0, label
    lw      s1, (s0)
    lw      s2, 256(s0)
    lw      s3, label(s0)
    sw      s2, label+4
    sw      s3, label+4(s0)

; relative labels, borrowed from asw (except ours require a suffixing colon)
-:
    b       ++
    nop
+:
-:
    b       --
    nop
+:
    b       -
    nop

; TODO: more examples!

Instructions

Instructions were primarily referenced from the N64 Toolkit: Opcodes.

An in-depth look at instructions for MIPS IV processors is given by the MIPS IV Instruction Set manual. Most of this applies to our MIPS III architecture.

The MIPS64 Instruction Set manual is sometimes useful. Much of it doesn't apply to our older MIPS III architecture, but it's a little cleaner than the older manual.

There's also a brief and incomplete overview of MIPS instructions. First-time writers of MIPS assembly may find this the most useful.

Unimplemented

As far as I know, all native R4300i instructions have been implemented. Whether or not they output the proper machine code is another thing.

Unimplemented Pseudo-Instructions

Besides implicit arguments for existing instructions, there are:

  • ABS, MUL, DIV, REM

  • BGE, BLE, BLT, BGT

  • any Set (Condition) [Immediate] [Unsigned] pseudo-instructions

Registers

In order of numerical value, with intended usage:

  • R0: always zero; cannot be written to. 'zero' is an acceptable alias.

  • AT: assembler temporary. used by various pseudo-instructions. user may use freely if they're wary.

  • V0, V1: subroutine return values.

  • A0 A1 A2 A3: subroutine arguments.

  • T0 T1 T2 T3 T4 T5 T6 T7: temporary registers.

  • S0 S1 S2 S3 S4 S5 S6 S7: saved registers.

  • T8 T9: more temporary registers.

  • K0 K1: kernel registers. not recommended to use outside of kernel code.

  • GP: global pointer.

  • SP: stack pointer.

  • FP: frame pointer. 'S8' is an acceptable alias.

  • RA: subroutine return address.

  • REG#: whereas # is a decimal number from 0 to 31. aliased to the appropriate register. eg: REG0 is R0, REG1 is at, REG2 is V0.

  • F#: coprocessor 1 registers, whereas # is a decimal number from 0 to 31.

  • coprocessor 0 (system) registers are as follows:

Index     Random    EntryLo0  EntryLo1
Context   PageMask  Wired     Reserved0
BadVAddr  Count     EntryHi   Compare
Status    Cause     EPC       PRevID
Config    LLAddr    WatchLo   WatchHi
XContext  Reserved1 Reserved2 Reserved3
Reserved4 Reserved5 PErr      CacheErr
TagLo     TagHi     ErrorEPC  Reserved6

Directives

  • .byte {numbers...}
    writes a series of 8-bit numbers until end-of-line. be wary of potential alignment issues.

  • .halfword {numbers...}
    writes a series of 16-bit numbers until end-of-line. be wary of potential alignment issues.

  • .word {numbers...}
    writes a series of 32-bit numbers until end-of-line.

  • .align [n] [fill]
    aligns the next datum to a 2**n boundary using fill for spacing. if n is omitted, 2 is implied. if fill is omitted, 0 is implied.

  • .skip {n} [fill]
    skips the next n bytes using fill for spacing. if fill is omitted, no bytes are overwritten, and only the position is changed.

  • .org {address}
    set the current address for writing to; seek. until lips is a little more optimized, be cautious of seeking to large addresses.

  • HEX { ... }
    write a series of bytes given in hexadecimal. all numbers must be given in hex — no prefix is required.

butts:  HEX {
    F0 0D
    DE AD BE EF
}
.align
  • .inc {filename}
    .incasm {filename}
    .include {filename}
    include an external assembly file as-is at this position. lips will look for the included file in the directory of the file using the directive.

  • .incbin {filename}
    write an external binary file as-is at this position. lips will look for the included file in the directory of the file using the directive.

  • .ascii "some\ntext\0"
    writes a string using its characters' ASCII values. a few escapes are currently supported: \ " a b f n r t v 0

  • .asciiz "some\ntext"
    same as ascii, but with a null byte added to the end.

Unimplemented

  • FLOAT: writes a list of 32-bit floating point numbers until end-of-line. this may not get implemented due to a lack of aliasing in vanilla Lua, and thus accuracy issues.