homebrew/main.asm

171 lines
4.3 KiB
NASM

// built on the N64 ROM template by krom
arch n64.cpu
endian msb
include "inc/n64.inc"
include "inc/n64_gfx.inc"
include "inc/64drive.inc"
output "test.z64", create
fill 1052672 // Set ROM Size
origin 0x00000000
base 0x80000000
include "header.asm"
insert "bin/6102.bin"
// after inserting the header and bootrom,
// origin should be at 0x1000.
include "inc/main.inc"
include "inc/kernel.inc"
include "kernel.asm"
nops(0x80010000)
Main:
lui t0, K_BASE
lui s0, BLAH_BASE
mfc0 t1, CP0_Status+0
sw t1, 8(s0)
nop; nop; nop; nop
mfc0 t0, CP0_Count
sw t0, BLAH_COUNTS+0(s0)
// decompress our picture
la a0, LZ_BAKU + 4
lw a3, -4(a0) // load uncompressed size from the file itself
li a1, LZ_BAKU.size - 4
li a2, VIDEO_BUFFER | 0x80000000
jal LzDecomp
nop
// TODO: flush cache on video buffer
mfc0 t0, CP0_Count
nop; nop; nop; nop
lw t1, BLAH_COUNTS+0(s0)
sw t0, BLAH_COUNTS+8(s0)
subu t1, t0, t1
sw t1, BLAH_COUNTS+0xC(s0)
lui a0, BLAH_BASE
lli a1, 0x20
ori a2, a0, BLAH_XXD
jal DumpAndWrite
lli a3, 0x20 * 4
InitVideo:
jal LoadRSPBoot
nop
lui a0, BLAH_BASE
jal PushVideoTask
ori a0, a0, BLAH_SP_TASK
jal SetupScreen
nop
mfc0 t0, CP0_Count
sw t0, BLAH_COUNTS+0xC(s0)
MainLoop:
// borrowing code from krom for now:
WaitScanline(0x1E0) // Wait For Scanline To Reach Vertical Blank
WaitScanline(0x1E2)
// WaitScanline sets a0
ori t0, r0, 0x00000800 // Even Field
sw t0, VI_Y_SCALE(a0)
WaitScanline(0x1E0) // Wait For Scanline To Reach Vertical Blank
WaitScanline(0x1E2)
// WaitScanline sets a0
li t0, 0x02000800 // Odd Field
sw t0, VI_Y_SCALE(a0)
j MainLoop
nop // delay slot
SetupScreen:
// NTSC: 640x480, 32BPP, Interlace, Resample Only, DRAM Origin VIDEO_BUFFER
ScreenNTSC(640, 480, BPP32|INTERLACE|AA_MODE_2, VIDEO_BUFFER | UNCACHED)
jr ra
nop
LoadRSPBoot:
li t2, F3DZEX_BOOT
li t3, F3DZEX_BOOT.size
subiu t3, t3, 1 // DMA quirk
SP_DMA_WAIT() // clobbers t0, t5
ori t1, t5, 0x1000
sw t1, SP_MEM_ADDR(t5)
sw t2, SP_DRAM_ADDR(t5)
sw t3, SP_RD_LEN(t5) // pull data from RDRAM into DMEM/IMEM
jr ra
nop
PushVideoTask:
// a0: Task RDRAM Pointer (size: 0x40)
subiu sp, sp, 0x18
sw ra, 0x10(sp)
lli t0, 1 // mode: video
lli t1, 4 // flags: ???
li t2, F3DZEX_BOOT
li t3, F3DZEX_BOOT.size
li t4, F3DZEX_IMEM & ADDR_MASK
li t5, F3DZEX_IMEM.size // note: Zelda uses 0x1000 for some reason (0x80 too big).
li t6, F3DZEX_DMEM & ADDR_MASK
li t7, F3DZEX_DMEM.size // note: Zelda uses 0x800 for some reason (way too big).
sw t0, 0x00(a0)
sw t1, 0x04(a0)
sw t2, 0x08(a0)
sw t3, 0x0C(a0)
sw t4, 0x10(a0)
sw t5, 0x14(a0)
sw t6, 0x18(a0)
sw t7, 0x1C(a0)
li t0, VIDEO_STACK & ADDR_MASK // used for DList calls and returns?
li t1, VIDEO_STACK_SIZE
li t2, VIDEO_BUFFER & ADDR_MASK
li t3, (VIDEO_BUFFER & ADDR_MASK) + VIDEO_BUFFER_SIZE // end pointer (not size!)
li t4, ((BLAH_BASE << 16) | BLAH_DLIST_JUMPER) & ADDR_MASK // initial DList
lli t5, 8 // size of one jump command
li t6, VIDEO_YIELD & ADDR_MASK
li t7, VIDEO_YIELD_SIZE
sw t0, 0x20(a0)
sw t1, 0x24(a0)
sw t2, 0x28(a0)
sw t3, 0x2C(a0)
sw t4, 0x30(a0)
sw t5, 0x34(a0)
sw t6, 0x38(a0)
sw t7, 0x3C(a0)
jal PushRSPTask // a0 passthru
nop
lw ra, 0x10(sp)
jr ra
addiu sp, sp, 0x18
PushRSPTask:
lli t3, 0x40 - 1 // DMA quirk
SP_DMA_WAIT() // clobbers t0, t5
ori t1, t5, 0xFC0
sw t1, SP_MEM_ADDR(t5)
sw a0, SP_DRAM_ADDR(t5)
sw t3, SP_RD_LEN(t5) // pull data from RDRAM into DMEM/IMEM
jr ra
nop
include "lzss.baku.unsafe.asm"
align(16); insert F3DZEX_BOOT, "bin/F3DZEX2.boot.bin"
align(16); insert F3DZEX_DMEM, "bin/F3DZEX2.data.bin"
align(16); insert F3DZEX_IMEM, "bin/F3DZEX2.bin"
align(16); insert FONT, "res/dwarf.1bpp"
align(16); insert LZ_BAKU, "res/Image.baku.lzss"