update readme

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Connor Olding 2018-08-18 17:56:05 +02:00
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currently, this just displays a test image and dumps currently, this just displays a test image and dumps
some text to a computer connected via the 64drive's USB port. some text to a computer connected via the 64drive's USB port.
the image is [a test card by Väinö Helminen](http://vah.dy.fi/testcard/) the image is [a test card by Väinö Helminen.](http://vah.dy.fi/testcard/)
i'm also borrowing some code from [krom's repo.](https://github.com/PeterLemon/N64/) i'm borrowing some code from [krom's repo.](https://github.com/PeterLemon/N64/)
this has been very useful in getting things up-and-running on the N64
and i suggest you check out their work.
the [Dwarf Fortress][dwarf] 8x12 font is included as a 1-bit-per-pixel image.
a [F3DZEX][zexdocs] disassembly is included. i did this myself.
disassemblies of its data section and the 6102 bootcode
will be done in the future.
[dwarf]: http://www.bay12games.com/dwarves/
[zexdocs]: https://wiki.cloudmodding.com/oot/F3DZEX
### building
you will need to compile you will need to compile
[bass (the assembler)](https://github.com/ARM9/bass) (ARM9's fork) [bass (the assembler)](https://github.com/ARM9/bass) (ARM9's fork)
and [z64crc](https://github.com/notwa/mm/blob/master/z64crc.c) and [z64crc](https://github.com/notwa/mm/blob/master/z64crc.c)
(to be included in this repo later). (to be included in this repo later). then, run:
```
bass main.asm
z64crc test.z64
```