update readme
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README.md
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currently, this just displays a test image and dumps
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currently, this just displays a test image and dumps
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some text to a computer connected via the 64drive's USB port.
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some text to a computer connected via the 64drive's USB port.
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the image is [a test card by Väinö Helminen](http://vah.dy.fi/testcard/)
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the image is [a test card by Väinö Helminen.](http://vah.dy.fi/testcard/)
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i'm also borrowing some code from [krom's repo.](https://github.com/PeterLemon/N64/)
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i'm borrowing some code from [krom's repo.](https://github.com/PeterLemon/N64/)
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this has been very useful in getting things up-and-running on the N64
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and i suggest you check out their work.
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the [Dwarf Fortress][dwarf] 8x12 font is included as a 1-bit-per-pixel image.
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a [F3DZEX][zexdocs] disassembly is included. i did this myself.
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disassemblies of its data section and the 6102 bootcode
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will be done in the future.
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[dwarf]: http://www.bay12games.com/dwarves/
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[zexdocs]: https://wiki.cloudmodding.com/oot/F3DZEX
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### building
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you will need to compile
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you will need to compile
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[bass (the assembler)](https://github.com/ARM9/bass) (ARM9's fork)
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[bass (the assembler)](https://github.com/ARM9/bass) (ARM9's fork)
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and [z64crc](https://github.com/notwa/mm/blob/master/z64crc.c)
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and [z64crc](https://github.com/notwa/mm/blob/master/z64crc.c)
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(to be included in this repo later).
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(to be included in this repo later). then, run:
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```
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bass main.asm
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z64crc test.z64
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```
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