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README.md
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README.md
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@ -72,6 +72,28 @@ so that's exactly what i did!
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beware, this is highly unoptimized, favoring simplicity over speed.
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beware, this is highly unoptimized, favoring simplicity over speed.
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### dnm
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stuff related to Doubutsu no Mori,
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the original Japan-only release of Animal Crossing for the N64.
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right now, this just contains a patch to make the game boot
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directly into the NES emulator for experimenting with.
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since this game is built on the Zelda 64 engine (go figure),
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you can extract files and reconstruct ROMs
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by using the `z64_dump.py` script, found elsewhere in my `mm` repo.
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### ds1
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stuff related to Dark Souls 1.
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contains scripts to extract raw dialog and weapon/armor/npc/etc data.
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you can extract the necessary files from the game's archives
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using this tool:
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[PC](https://github.com/HotPocketRemix/UnpackDarkSoulsForModding)
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or [PS3](https://github.com/notwa/UnpackDarkSoulsForModding)
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### dwarf\_font
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### dwarf\_font
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the 8x12 bitmap font included with [Dwarf Fortress](http://www.bay12games.com/dwarves),
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the 8x12 bitmap font included with [Dwarf Fortress](http://www.bay12games.com/dwarves),
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@ -113,6 +135,11 @@ contains [some ad-hoc documentation.](/kyaa/kyaa.md)
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This is free and unencumbered software released into the public domain.
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This is free and unencumbered software released into the public domain.
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### lsca
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a brief cellular automata experiment.
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inspired by [Loren Schmidt.](https://twitter.com/lorenschmidt)
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### love\_plotting
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### love\_plotting
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plotting equations with [love2d](https://love2d.org/).
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plotting equations with [love2d](https://love2d.org/).
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