diff --git a/README.md b/README.md index 00ab36c..dd3d912 100644 --- a/README.md +++ b/README.md @@ -72,6 +72,28 @@ so that's exactly what i did! beware, this is highly unoptimized, favoring simplicity over speed. +### dnm + +stuff related to Doubutsu no Mori, +the original Japan-only release of Animal Crossing for the N64. + +right now, this just contains a patch to make the game boot +directly into the NES emulator for experimenting with. + +since this game is built on the Zelda 64 engine (go figure), +you can extract files and reconstruct ROMs +by using the `z64_dump.py` script, found elsewhere in my `mm` repo. + +### ds1 + +stuff related to Dark Souls 1. +contains scripts to extract raw dialog and weapon/armor/npc/etc data. + +you can extract the necessary files from the game's archives +using this tool: +[PC](https://github.com/HotPocketRemix/UnpackDarkSoulsForModding) +or [PS3](https://github.com/notwa/UnpackDarkSoulsForModding) + ### dwarf\_font the 8x12 bitmap font included with [Dwarf Fortress](http://www.bay12games.com/dwarves), @@ -113,6 +135,11 @@ contains [some ad-hoc documentation.](/kyaa/kyaa.md) This is free and unencumbered software released into the public domain. +### lsca + +a brief cellular automata experiment. +inspired by [Loren Schmidt.](https://twitter.com/lorenschmidt) + ### love\_plotting plotting equations with [love2d](https://love2d.org/).