crap/include/vectors.hpp
2015-06-10 23:57:19 -07:00

90 lines
1.9 KiB
C++

// all of this is just so i can:
// v2df(0.5)
typedef double _v2df __attribute__((vector_size(16), aligned(16)));
typedef float _v2sf __attribute__((vector_size(8), aligned(8)));
typedef float _v4sf __attribute__((vector_size(16), aligned(16)));
template<>
struct Dumber<_v2df> : public DumberBase<_v2df> {
inline Dumber() {}
inline Dumber(DumberBase<_v2df> v2) : DumberBase<_v2df>(v2) {}
template<typename T1, typename T2>
inline
Dumber(T1 x, T2 y)
{ v = (_v2df){double(x), double(y)}; }
TEMPLATE inline
Dumber(T x)
{ v = (_v2df){double(x), double(x)}; }
inline double &
operator[](int index) {
return ((double *)&v)[index];
}
inline const double &
operator[](int index) const {
return ((double *)&v)[index];
}
};
template<>
struct Dumber<_v2sf> : public DumberBase<_v2sf> {
inline Dumber() {}
inline Dumber(DumberBase<_v2sf> v2) : DumberBase<_v2sf>(v2) {}
template<typename T1, typename T2>
inline
Dumber(T1 x, T2 y)
{ v = (_v2sf){float(x), float(y)}; }
TEMPLATE inline
Dumber(T x)
{ v = (_v2sf){float(x), float(x)}; }
inline float &
operator[](int index) {
return ((float *)&v)[index];
}
inline const float &
operator[](int index) const {
return ((float *)&v)[index];
}
};
template<>
struct Dumber<_v4sf> : public DumberBase<_v4sf> {
inline Dumber() {}
inline Dumber(DumberBase<_v4sf> v2) : DumberBase<_v4sf>(v2) {}
template<typename T1, typename T2, typename T3, typename T4>
inline
Dumber(T1 x, T2 y, T3 z, T4 w)
{ v = (_v4sf){float(x), float(y), float(z), float(w)}; }
template<typename T1, typename T2>
inline
Dumber(T1 x, T2 y)
{ v = (_v4sf){float(x), float(y), float(x), float(y)}; }
TEMPLATE inline
Dumber(T x)
{ v = (_v4sf){float(x), float(x), float(x), float(x)}; }
inline float &
operator[](int index) {
return ((float *)&v)[index];
}
inline const float &
operator[](int index) const {
return ((float *)&v)[index];
}
};
typedef Dumber<_v2df> v2df;
typedef Dumber<_v2sf> v2sf;
typedef Dumber<_v4sf> v4sf;