90 lines
1.9 KiB
C++
90 lines
1.9 KiB
C++
// all of this is just so i can:
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// v2df(0.5)
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typedef double _v2df __attribute__((vector_size(16), aligned(16)));
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typedef float _v2sf __attribute__((vector_size(8), aligned(8)));
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typedef float _v4sf __attribute__((vector_size(16), aligned(16)));
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template<>
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struct Dumber<_v2df> : public DumberBase<_v2df> {
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inline Dumber() {}
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inline Dumber(DumberBase<_v2df> v2) : DumberBase<_v2df>(v2) {}
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template<typename T1, typename T2>
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inline
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Dumber(T1 x, T2 y)
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{ v = (_v2df){double(x), double(y)}; }
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TEMPLATE inline
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Dumber(T x)
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{ v = (_v2df){double(x), double(x)}; }
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inline double &
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operator[](int index) {
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return ((double *)&v)[index];
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}
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inline const double &
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operator[](int index) const {
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return ((double *)&v)[index];
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}
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};
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template<>
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struct Dumber<_v2sf> : public DumberBase<_v2sf> {
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inline Dumber() {}
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inline Dumber(DumberBase<_v2sf> v2) : DumberBase<_v2sf>(v2) {}
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template<typename T1, typename T2>
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inline
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Dumber(T1 x, T2 y)
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{ v = (_v2sf){float(x), float(y)}; }
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TEMPLATE inline
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Dumber(T x)
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{ v = (_v2sf){float(x), float(x)}; }
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inline float &
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operator[](int index) {
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return ((float *)&v)[index];
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}
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inline const float &
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operator[](int index) const {
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return ((float *)&v)[index];
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}
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};
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template<>
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struct Dumber<_v4sf> : public DumberBase<_v4sf> {
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inline Dumber() {}
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inline Dumber(DumberBase<_v4sf> v2) : DumberBase<_v4sf>(v2) {}
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template<typename T1, typename T2, typename T3, typename T4>
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inline
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Dumber(T1 x, T2 y, T3 z, T4 w)
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{ v = (_v4sf){float(x), float(y), float(z), float(w)}; }
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template<typename T1, typename T2>
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inline
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Dumber(T1 x, T2 y)
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{ v = (_v4sf){float(x), float(y), float(x), float(y)}; }
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TEMPLATE inline
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Dumber(T x)
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{ v = (_v4sf){float(x), float(x), float(x), float(x)}; }
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inline float &
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operator[](int index) {
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return ((float *)&v)[index];
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}
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inline const float &
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operator[](int index) const {
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return ((float *)&v)[index];
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}
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};
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typedef Dumber<_v2df> v2df;
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typedef Dumber<_v2sf> v2sf;
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typedef Dumber<_v4sf> v4sf;
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