crap/include/util.h
Connor Olding 75fa193a90 optimize biquads
using process.h and running in-place
is 19% faster on this machine.
from there, using intrinsics yields another 94%,
for a total speedup of 130%.
2015-04-05 17:52:39 -07:00

60 lines
1.1 KiB
C

#include "math.h"
#ifdef __SSE2__
#include <xmmintrin.h>
#endif
#define INNER static inline
typedef unsigned long ulong;
INNER void
disable_denormals();
#define LIMIT(v,l,u) ((v)<(l)?(l):((v)>(u)?(u):(v)))
#define DB2LIN(x) ((x) > -90 ? pow(10, (x) * 0.05) : 0)
/* frequency to rads/sec (angular frequency) */
#define ANGULAR(fc, fs) (2 * M_PI / (fs) * (fc))
#define ANGULAR_LIM(fc, fs) (2 * M_PI / (fs) * LIMIT((fc), 1, (fs)/2))
typedef struct {
double a1, a2, b0, b1, b2, x1, x2, y1, y2;
} biquad;
typedef struct {
double b0, b1, b2, a0, a1, a2;
} biquad_interim;
INNER float
whitenoise();
INNER void
biquad_init(biquad *bq);
typedef enum {
FILT_PEAKING,
FILT_LOWSHELF,
FILT_HIGHSHELF,
FILT_LOWPASS,
FILT_HIGHPASS,
FILT_ALLPASS,
FILT_BANDPASS,
FILT_BANDPASS_2,
FILT_NOTCH,
FILT_GAIN
} filter_t;
INNER biquad
biquad_gen(filter_t type, double fc, double gain, double bw, double fs);
/* s-plane to z-plane */
INNER biquad_interim
design(double cw, double sw,
double num0, double num1, double num2,
double den0, double den1, double den2);
INNER double
biquad_run(biquad *bq, double x);
#include "util_def.h"