crap/crap_util.h

56 lines
1.1 KiB
C

#include "math.h"
#define LIMIT(v,l,u) ((v)<(l)?(l):((v)>(u)?(u):(v)))
#define DB2LIN(x) ((x) > -90 ? pow(10, (x) * 0.05) : 0)
/* frequency to rads/sec (angular frequency) */
#define ANGULAR(fc, fs) (2 * M_PI / (fs) * (fc))
#define ANGULAR_LIM(fc, fs) (2 * M_PI / (fs) * LIMIT((fc), 1, (fs)/2))
/* this is pretty gross;
* it's too easy to define BIQUAD_DOUBLE in one file and not another */
#ifdef BIQUAD_DOUBLE
typedef double bq_t;
#else
typedef float bq_t;
#endif
typedef struct {
bq_t a1, a2, b0, b1, b2, x1, x2, y1, y2;
} biquad;
typedef struct {
double b0, b1, b2, a0, a1, a2;
} biquad_interim;
static float
whitenoise();
static void
biquad_init(biquad *bq);
/* types: TODO: enum
0: peaking
1: lowshelf
2: highshelf
3: lowpass
4: highpass
5: allpass
6: bandpass 1
7: bandpass 2
8: notch
9: gain
*/
static biquad
biquad_gen(int type, double fc, double gain, double bw, double fs);
/* s-plane to z-plane */
static biquad_interim
design(double cw, double sw,
double num0, double num1, double num2,
double den0, double den1, double den2);
static bq_t
biquad_run(biquad *bq, bq_t x);
#include "crap_util_def.h"