rewritten makefile, separate SSE2 test, readme blurb

This commit is contained in:
Connor Olding 2014-02-07 17:49:50 -08:00
parent 21059bbf7e
commit d20bea5fa5
4 changed files with 145 additions and 136 deletions

244
Makefile Executable file → Normal file
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@ -1,148 +1,148 @@
# NOTE: C implies LADSPA, C++ implies VST
# it's hackish but it'll do for now
DISTNAME = crap
VERSION = git
FULLNAME = ${DISTNAME}-${VERSION}
FULLNAME = $(DISTNAME)-$(VERSION)
BIN = ./bin
CRAP = ./crap
INCLUDE = ./include
TEMPLATE = ./template
UTIL = ./util
BIN ?= ./bin
VST_SDK_DIR ?= .
BOTH = eq eq_const noise tube
LADSPA_ONLY =
VST_ONLY = delay_test
LADSPA = ${BOTH:=-ladspa} ${LADSPA_ONLY:=-ladspa}
VST = ${BOTH:=-vst} ${VST_ONLY:=-vst}
PLUGINS = ${LADSPA} ${VST}
LADSPA = $(BOTH)
VST = $(BOTH) delay_test
EXE = design
_ = util util_def param
HEADERS = ${_:%=$(INCLUDE)/%.h}
SHOBJ = ${PLUGINS:%=$(BIN)/$(DISTNAME)_%.so}
OBJ = ${PLUGINS:%=$(BIN)/$(DISTNAME)_%.o} $(BIN)/vstsdk.o
UTILS = design bench
INCLUDES = util util_def param
# only for dist target right now
SRC = ${BOTH:%=$(CRAP)/%.h}
SRC += ${LADSPA_ONLY:%=$(CRAP)/%.h} ${VST_ONLY:%=$(CRAP)/%.h}
SRC += ${EXE:%=$(UTIL)/%.c}
BENCH_AGAINST = eq_const
BENCH = $(BIN)/bench.o
AGAINST = $(BIN)/crap_eq_const-ladspa.so
###
PROGRAM = ${UTILS:%=$(BIN)/%}
HEADERS = ${INCLUDES:%=include/%.h}
LADSPA_SHOBJ = ${LADSPA:%=$(BIN)/$(DISTNAME)_%-ladspa.so}
VST_SHOBJ = ${VST:%=$(BIN)/$(DISTNAME)_%-vst.so}
SHOBJ = $(LADSPA_SHOBJ) $(VST_SHOBJ)
OBJ = ${SHOBJ:.so=.o}
AGAINST = $(BIN)/$(DISTNAME)_$(BENCH_AGAINST)-ladspa.so
#EXE = ${PROGRAM:=.exe}
EXE = $(BIN)/design.exe
DLL = ${SHOBJ:.so=.dll}
VST_SDK_DIR ?= .
VST_CPP = audioeffect.cpp audioeffectx.cpp vstplugmain.cpp
VST_SUB_DIR = public.sdk/source/vst2.x
VST_SRC = ${VST_CPP:%=${VST_SDK_DIR}/${VST_SUB_DIR}/%}
# temp objects before combining to vstsdk.o
VST_CPP_DIR = $(VST_SDK_DIR)/public.sdk/source/vst2.x
VST_SRC = ${VST_CPP:%=$(VST_CPP_DIR)/%}
VST_OBJ = ${VST_CPP:%.cpp=$(BIN)/%.o}
VST_DEF = ${VST_SDK_DIR}/public.sdk/samples/vst2.x/win/vstplug.def
VST_DEF = $(VST_SDK_DIR)/public.sdk/samples/vst2.x/win/vstplug.def
ALL_CFLAGS = -Wall -Wno-unused-function ${CFLAGS} -std=gnu99 -I $(INCLUDE)
ALL_CXXFLAGS = -Wno-write-strings ${CXXFLAGS} -I ${VST_SDK_DIR}
ALL_CXXFLAGS += -I $(INCLUDE) -DBUILDING_DLL=1
ALL_LDFLAGS = -lm ${LDFLAGS}
GENERAL_FLAGS = -Wall -Wno-unused-function -I include
ALL_CFLAGS = $(GENERAL_FLAGS) -std=gnu99 $(CFLAGS)
ALL_CXXFLAGS = $(GENERAL_FLAGS) $(CXXFLAGS)
ALL_LDFLAGS = -lm $(LDFLAGS)
PREFIX ?= /usr/local
EXEC_PREFIX ?= ${PREFIX}
LIBDIR ?= ${EXEC_PREFIX}/lib
LADSPADIR ?= ${LIBDIR}/ladspa
LADSPA_FLAGS =
VST_FLAGS = -Wno-write-strings -Wno-narrowing
VST_FLAGS += -I $(VST_SDK_DIR) -DBUILDING_DLL=1
LADSPADEST = ${DESTDIR}${LADSPADIR}
OPT_FLAGS = -Ofast -march=core2 -mfpmath=sse
ALL = ${SHOBJ} ${OBJ} ${EXE:%=$(BIN)/%}
MISC_CLEAN = bench ${BENCH} ${VST_OBJ}
MISC_DIST = LICENSE README.md Makefile
MISC_DIST += $(UTIL)/benchtime $(UTIL)/${BENCH:.o=.c}
MISC_DIST += $(UTIL)/generate
MISC_DIST += $(TEMPLATE)/vst.cpp $(TEMPLATE)/ladspa.c $(INCLUDE)/ladspa.h
all: ladspa vst ${EXE:%=$(BIN)/%}
.PHONY: options
options:
@echo "CPPFLAGS = ${CPPFLAGS}"
@echo "ALL_CFLAGS = ${ALL_CFLAGS}"
@echo "ALL_CXXFLAGS = ${ALL_CXXFLAGS}"
@echo "ALL_LDFLAGS = ${ALL_LDFLAGS}"
@echo "CC = ${CC}"
@echo "CXX = ${CXX}"
@echo "LD = ${LD}"
@echo
ladspa: ${LADSPA:%=$(BIN)/$(DISTNAME)_%.so}
vst: ${VST:%=$(BIN)/$(DISTNAME)_%.so}
$(BIN)/bench: ${BENCH}
@echo ' CC '$@
@${CC} ${ALL_CFLAGS} ${BENCH} -o $@ ${ALL_LDFLAGS} -rdynamic -ldl
.PHONY: benchmark
benchmark: $(BIN)/bench ${AGAINST}
$(UTIL)/benchtime $(BIN)/bench ${AGAINST}
$(VST_OBJ): ${VST_SRC}
@echo ' CXX '$@
@${CXX} -c ${ALL_CXXFLAGS} ${CPPFLAGS} ${VST_SDK_DIR}/${VST_SUB_DIR}/$(notdir ${@:.o=.cpp}) -o $@
$(BIN)/vstsdk.o: ${VST_OBJ}
@echo ' LD '$@
@${LD} -r ${VST_OBJ} -o $@
$(BIN)/%-ladspa.so: $(BIN)/%-ladspa.o
@echo ' LD '$@
@${CC} ${ALL_CFLAGS} -shared $^ -o $@ ${ALL_LDFLAGS}
$(BIN)/%-vst.so: $(BIN)/%-vst.o $(BIN)/vstsdk.o
@echo ' LD '$@
@${CXX} ${ALL_CXXFLAGS} -shared $^ -o $@ ${ALL_LDFLAGS}
$(BIN)/$(DISTNAME)_%-ladspa.o: $(CRAP)/%-ladspa.c ${HEADERS} $(INCLUDE)/ladspa.h
@echo ' CC '$@
@${CC} -c ${ALL_CFLAGS} ${CPPFLAGS} $< -o $@
$(BIN)/$(DISTNAME)_%-vst.o: $(CRAP)/%-vst.cpp ${HEADERS}
@echo ' CXX '$@
@${CXX} -c ${ALL_CXXFLAGS} ${CPPFLAGS} $< -o $@
$(CRAP)/%-ladspa.c: $(CRAP)/%.h $(TEMPLATE)/ladspa.c $(UTIL)/generate
@echo ' gen '$@
@$(UTIL)/generate $(notdir $<) $@ $(TEMPLATE)/ladspa.c
$(CRAP)/%-vst.cpp: $(CRAP)/%.h $(TEMPLATE)/vst.cpp $(UTIL)/generate
@$(UTIL)/generate $(notdir $<) $@ $(TEMPLATE)/vst.cpp
# any possibly produced files besides intermediates
ALL = $(SHOBJ) $(PROGRAM) $(BIN)/vstsdk.o $(EXE) $(DLL)
.SUFFIXES:
$(BIN)/%: $(BIN)/%.o
# TODO: force options before clean before everything else
.PHONY: all options clean dist pretest ladspa vst $(UTILS)
.PHONY: benchmark windows linux
all: pretest ladspa vst
exe: $(EXE)
dll: $(DLL)
windows: ALL_CFLAGS += $(OPT_FLAGS)
windows: ALL_CXXFLAGS += $(OPT_FLAGS)
windows: dll
linux: ALL_CFLAGS += $(OPT_FLAGS) -fpic
linux: ALL_CXXFLAGS += $(OPT_FLAGS) -fpic
linux: VST_FLAGS += -D__cdecl=
linux: all
options:
@echo "CPPFLAGS = $(CPPFLAGS)"
@echo "ALL_CFLAGS = $(ALL_CFLAGS)"
@echo "ALL_CXXFLAGS = $(ALL_CXXFLAGS)"
@echo "ALL_LDFLAGS = $(ALL_LDFLAGS)"
@echo "CC = $(CC)"
@echo "CXX = $(CXX)"
@echo "LD = $(LD)"
@echo
ladspa: $(LADSPA_SHOBJ)
vst: $(VST_SHOBJ)
pretest: util/sse_test.h
@$(CC) -E $(ALL_CFLAGS) $^ -o /dev/null
benchmark: $(BIN)/bench $(AGAINST)
util/benchtime $(BIN)/bench $(AGAINST)
$(UTILS): %: $(BIN)/%
$(BIN)/%.exe: $(BIN)/%
@echo 'OBJCOPY '$@
@objcopy -S $< $@
$(BIN)/%.dll: $(BIN)/%.so
@echo 'OBJCOPY '$@
@objcopy -S $< $@
$(BIN)/%-ladspa.so: $(BIN)/%-ladspa.o
@echo ' LD '$@
@$(CC) $(ALL_CFLAGS) $(LADSPA_FLAGS) -shared $^ -o $@ $(ALL_LDFLAGS)
$(BIN)/%-vst.so: $(BIN)/%-vst.o $(BIN)/vstsdk.o
@echo ' LD '$@
@$(CXX) $(ALL_CXXFLAGS) $(VST_FLAGS) -shared $^ -o $@ $(ALL_LDFLAGS)
$(BIN)/$(DISTNAME)_%-ladspa.o: crap/%-ladspa.c $(HEADERS) include/ladspa.h
@echo ' CC '$@
@${CC} ${ALL_CFLAGS} $< -o $@ ${ALL_LDFLAGS}
@$(CC) -c $(ALL_CFLAGS) $(LADSPA_FLAG) $(CPPFLAGS) $< -o $@
$(BIN)/%.o: $(UTIL)/%.c
$(BIN)/$(DISTNAME)_%-vst.o: crap/%-vst.cpp $(HEADERS)
@echo ' CXX '$@
@$(CXX) -c $(ALL_CXXFLAGS) $(VST_FLAGS) $(CPPFLAGS) $< -o $@
crap/%-ladspa.c: crap/%.h template/ladspa.c util/generate
@echo ' gen '$@
@util/generate $(notdir $<) $@ template/ladspa.c
crap/%-vst.cpp: crap/%.h template/vst.cpp util/generate
@echo ' gen '$@
@util/generate $(notdir $<) $@ template/vst.cpp
$(BIN)/vstsdk.o: $(VST_OBJ)
@echo ' LD '$@
@$(LD) -r $^ -o $@
.INTERMEDIATE: $(VST_OBJ)
$(VST_OBJ): $(BIN)/%.o: $(VST_CPP_DIR)/%.cpp
@echo ' CXX '$@
@$(CXX) -c $(ALL_CXXFLAGS) $(VST_FLAGS) $(CPPFLAGS) $< -o $@
$(BIN)/bench: util/bench.c
@echo ' CC '$@
@${CC} -c ${ALL_CFLAGS} ${CPPFLAGS} $< -o $@
@$(CC) $(ALL_CFLAGS) $(LADSPA_FLAGS) $< -o $@ $(ALL_LDFLAGS) -rdynamic -ldl
install: all
mkdir -p ${LADSPADEST}
install -d ${LADSPADEST}
install -m 644 $(BIN)/${LADSPA:=.so} ${LADSPADEST}
$(BIN)/design: util/design.c
@echo ' CC '$@
@$(CC) $(ALL_CFLAGS) $< -o $@ $(ALL_LDFLAGS)
.PHONY: clean
clean:
-rm -f ${ALL} ${MISC_CLEAN}
rm -f $(ALL)
.PHONY: dist
dist:
@echo " dist target is broken for now, sorry"
@false
-rm -f ${FULLNAME}.tar.gz
mkdir ${FULLNAME}
cp ${MISC_DIST} ${FULLNAME}
cp ${HEADERS} ${FULLNAME}
cp ${SRC} ${FULLNAME}
tar -cf ${FULLNAME}.tar ${FULLNAME}
gzip ${FULLNAME}.tar
rm -r ${FULLNAME}
@echo "# dist target is unimplemented, trying git instead"
git archive --prefix=$(FULLNAME)/ HEAD -o $(FULLNAME).tar.gz

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@ -4,6 +4,13 @@ connor's rancid audio plugins. LADSPA and VST.
alternatively, configuration realizes any personality.
this is a set of hacked-together hacks to be hacked on
in the personal interest of learning and experimenting.
you should look elsewhere if you need an *enterprize-quality*
cross-platform library to build *lean & agile socially-networked* audio apps.
MIT-licensed; go wild.
## plugs
### crap Parametric Equalizer
@ -29,7 +36,7 @@ white noise generator. loud, full-range, 0dBFS. don't say i didn't warn you.
__crap\_tube (0x50F7BA11)__
static waveshaper with 4x oversampling, sounds kinda like a tube I guess?
static waveshaper with 4x oversampling, sounds kinda like a tube i guess?
be aware that the oversampling is a bit naive and attenuates the signal
past 17kHz, assuming a 44.1kHz sample rate.
@ -41,17 +48,16 @@ experimentation with delay compensation and EQ oversampling, not for use.
## build notes
`make` it.
a `benchmark` target is included, however it doesn't build on Windows.
for speed, try `CFLAGS="-O3 -ffast-math -march=core2 -mfpmath=sse"`
and the same for CXXFLAGS.
on Linux, you'll need `CFLAGS+=" -fpic" CXXFLAGS+=" -fpic -D__cdecl="`
`make linux` or `make windows` (works well with [mxe])
[mxe]: //mxe.cc
remember to export `VST_SDK_DIR` to the path of your `vstsdk2.4/`
other targets:
* all: no hand-holding.
* design: simple CLI to the biquad coefficient calculator.
* benchmark: does what it says on the tin. no Windows support.
## TODO
* rename plugins (fix capitalization consistency and such)
@ -59,3 +65,4 @@ remember to export `VST_SDK_DIR` to the path of your `vstsdk2.4/`
* ease up on the preprocessor ifs
* polish parameter support
* make code style consistent
* perhaps LV2 or AU support

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@ -2,11 +2,6 @@
#ifdef __SSE2__
#include <xmmintrin.h>
#ifndef __SSE2_MATH__
#warning SSE2 enabled but not forced, beware denormals
#endif
#else
#warning built without SSE2, denormals will be painful
#endif
static void

7
util/sse_test.h Normal file
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@ -0,0 +1,7 @@
#ifdef __SSE2__
#ifndef __SSE2_MATH__
#warning SSE2 enabled but not forced, beware denormals
#endif
#else
#warning built without SSE2, denormals will be painful
#endif