local preset = rawget(_G, 'preset') preset = preset ~= nil and preset ~= '' and preset or 'ars' local defaults = { -- read-only modes: playable_mode = false, playback_mode = false, -- controlling in-game mechanics: starting_world = 1, -- set to 0 to randomize the world every epoch. starting_level = 1, -- set to 0 to randomize the level every epoch. start_big = false, starting_lives = 0, min_time = 100, max_time = 300, timer_loser = 1/2, -- decrement the timer when mario is slacking off. -- rewards: decrement_reward = false, -- bad idea, encourages mario to run into goombas. score_multiplier = 1, -- how much the ingame score influences our rewards. -- network initialization: init_zeros = false, -- instead of random normal noise. -- network inputs (connections): time_inputs = true, -- insert binary inputs of a frame counter. -- network layers: hidden = false, -- use a hidden layer with ReLU/GELU activation. hidden_size = 128, layernorm = false, -- use a LayerNorm layer after said activation. reduce_tiles = false, bias_out = true, -- network evaluation (sampling joypad): frameskip = 4, -- true greedy epsilon has both deterministic and det_epsilon set. deterministic = false, -- use argmax on outputs instead of random sampling. det_epsilon = false, -- take random actions with probability eps. -- evolution strategy and non-rate hyperparemeters: es = 'ars', ars_lips = false, -- for ARS. epoch_top_trials = 9999, -- for ARS. -- sampling: deviation = 1.0, unperturbed_trial = true, -- perform an extra trial without any noise. -- this is good for logging, so i'd recommend it. epoch_trials = 50, graycode = false, -- for ARS. negate_trials = true, -- try pairs of normal and negated noise directions. -- AKA antithetic sampling. note that this doubles the number of trials. min_refresh = 0.1, -- for SNES. -- epoch-related rates: base_rate = 1.0, -- param_rate, sigma_rate, and covar_rate will base on this -- if you don't specify them individually. param_decay = 0.0, sigma_decay = 0.0, -- for SNES, xNES. momentum = 0.0, -- for ARS. } local presets = require("presets") for _, cfg in pairs(presets) do local parent = defaults if cfg.parent ~= nil then parent = presets[cfg.parent] assert(parent, "no such parent preset: "..tostring(cfg.parent)) end setmetatable(cfg, {__index=parent}) end local cfg = presets[preset] assert(cfg, "invalid preset: "..tostring(preset)) -- TODO: so, uhh.. -- what happens when playback_mode is true but unperturbed_trial is false? if cfg.es == 'ars' then if cfg.param_rate == nil then cfg.param_rate = cfg.base_rate end else if cfg.param_rate == nil then cfg.param_rate = 1.0 end end if cfg.sigma_rate == nil then cfg.sigma_rate = cfg.base_rate end if cfg.covar_rate == nil then cfg.covar_rate = cfg.sigma_rate end local parent = getmetatable(cfg).__index setmetatable(cfg, { __index = function(t, n) if parent ~= nil and parent[n] ~= nil then return parent[n] end if n == 'name' then return nil end if n == 'log_fn' then return nil end if n == 'params_fn' then return nil end if n == 'stats_fn' then return nil end error("cannot use undeclared config '" .. tostring(n) .. "'", 2) end }) cfg.epoch_top_trials = math.min(cfg.epoch_trials, cfg.epoch_top_trials) cfg.eps_start = 1.0 * cfg.frameskip / 64 cfg.eps_stop = 0.1 * cfg.eps_start cfg.eps_frames = 1000000 cfg.enable_overlay = cfg.playable_mode cfg.enable_network = not cfg.playable_mode assert(not cfg.ars_lips or cfg.unperturbed_trial, "cfg.unperturbed_trial must be true to use cfg.ars_lips") assert(not cfg.ars_lips or cfg.negate_trials, "cfg.negate_trials must be true to use cfg.ars_lips") assert(not (cfg.es == 'snes' and cfg.negate_trials), "cfg.negate_trials is not yet compatible with SNES") return cfg