function handle_alt_input(handle, ctrl, pressed) for _, v in ipairs{'left', 'right', 'up', 'down'} do ctrl[v] = ctrl['d_'..v] pressed[v] = pressed['d_'..v] end pressed.enter = false ctrl.enter = false local open_close = ctrl.L and ctrl.R and (pressed.L or pressed.R) local hide = ctrl.L and ctrl.Z and (pressed.L or pressed.Z) if open_close then if handle.menu then -- if menu is open handle:navigate('close') else pressed.enter = true ctrl.enter = true end else if hide then handle:navigate('hide') elseif pressed.L then handle:navigate('back') elseif handle.menu then pressed.enter = pressed.R ctrl.enter = ctrl.R end end handle:update(ctrl, pressed) end function handle_eat_input(handle, ctrl, pressed) for _, v in ipairs{'left', 'right', 'up', 'down'} do ctrl[v] = ctrl['d_'..v] or ctrl['j_'..v] or ctrl['c_'..v] pressed[v] = pressed['d_'..v] or pressed['j_'..v] or pressed['c_'..v] end if not handle.menu then pressed.enter = pressed.L else if pressed.L then handle:navigate('close') elseif pressed.Z then handle:navigate('hide') elseif pressed.R or pressed.B then handle:navigate('back') else pressed.enter = pressed.A or pressed.L ctrl.enter = ctrl.A end joypad.set({}, 1) joypad.setanalog({["X Axis"]=false, ["Y Axis"]=false}, 1) end handle:update(ctrl, pressed) end