if not mm then return Menu{ Screen{ Text("Sorry, no warping for you!"), Back(), }, } end local scene_names = require "data.scene names" local entrance_names = require "data.entrance names" local ins = table.insert -- we should really figure this out in code, -- but hardcoding will do for now. local scene_id_to_entrance_id = { [0]=0x12, 0x0B, 0x0A, 0x10, 0x11, 0x0C, 0x00, 0x0D, nil, nil, 0x07, nil, nil, nil, 0x08, nil, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x30, nil, 0x32, 0x33, 0x34, 0x35, nil, 0x37, 0x38, 0x39, nil, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, } local function make_exit_value(s, e, c) return bit.lshift(s, 9) + bit.lshift(e, 4) + c end local scenes_pages = {} for si=0x00,0x7F do local i = scene_id_to_entrance_id[si] local page = math.floor(si/16) + 1 if si % 16 == 0 then scenes_pages[page] = {} local s = ("Warp to Scene #%i/8"):format(page) ins(scenes_pages[page], Text(s)) end local entrance_items = {} local entrances = {} local scene_name = '[crash]' if i ~= nil then entrances = entrance_names[i] scene_name = scene_names[i] end ins(entrance_items, Text( ("Warp to %s"):format(scene_name) )) for j=0,32 do local ename = entrances[j] if ename == nil then if j ~= 0 then break end ename = "[crash?]" end local callback = Callbacks() function callback:on() addrs.warp_destination(make_exit_value(si,j,0)) addrs.warp_begin(1) end ins(entrance_items, Oneshot(ename, callback)) end ins(entrance_items, Text("")) ins(entrance_items, Text("Cutscenes... (TODO)")) ins(entrance_items, Text("")) ins(entrance_items, Back()) local entrance_menu = Menu{Screen(entrance_items)} ins(scenes_pages[page], LinkTo(scene_name, entrance_menu)) if si % 16 == 15 then ins(scenes_pages[page], Text("")) ins(scenes_pages[page], Back()) end end return Menu{ Screen(scenes_pages[1]), Screen(scenes_pages[2]), Screen(scenes_pages[3]), Screen(scenes_pages[4]), Screen(scenes_pages[5]), Screen(scenes_pages[6]), Screen(scenes_pages[7]), Screen(scenes_pages[8]), }