-- go to a grotto with a red rupee chest, stand in front of it and run this script -- US 1.0 of course local start = 0x779884 -- the get item table local ours = 0x779896 -- the chest we're standing in front of local text = 0x3FCE10 -- ascii text buffer function advance() emu.frameadvance() emu.frameadvance() emu.frameadvance() end local fn = 'lua chest test' savestate.save(fn) client.unpause() for off=0, 185*6, 6 do for i=0, 5 do local byte = mainmemory.readbyte(start + off + i) mainmemory.writebyte(ours + i, byte) end gui.addmessage(("%02X"):format(mainmemory.readbyte(start + off))) joypad.set({A=true}, 1) advance() joypad.set({A=false}, 1) local good = false for i=1, 9*20 do advance() if mainmemory.readbyte(text + 0xA) == 0xFF then local begin = text + 0xC local bytes = mainmemory.readbyterange(begin, 0x100) local str = "" -- pairs() won't give us the bytes in order -- so we'll set up a table we can use ipairs() on local ordered_bytes = {} for a, v in pairs(bytes) do ordered_bytes[tonumber(a, 16) - begin + 1] = v end local seq = false for i, v in ipairs(ordered_bytes) do local c = tonumber(v, 16) if c == 9 or c == 10 or c == 13 or (c >= 32 and c < 127) then str = str..string.char(c) seq = false elseif seq == false then str = str..' ' seq = true end end print(off/6 + 1, str) good = true break end end if not good then print(off/6 + 1, '[error]') end savestate.load(fn) end client.pause()