local link = 0x1EF460 local global = 0x3E6CF0 local actor = 0x3FFFA0 function AL(a, s) return A(link+a, s) end function AG(a, s) return A(global+a, s) end function AA(a, s) return A(actor+a, s) end local common = dofile("A common.lua") return merge(common, { checksum = AL(0x138E, 2), --disable_pause = AL(, 1), --hookshot_ba = AL(, 1), --disable_c_buttons_2 = AL(, 1), --disable_items = AL(, 1), --rock_sirloin = AL(, 1), --sword_disabler = AL(, 1), --bubble_timer = AL(, 2), rupee_accumulator = AL(0x4078, 2), spring_water_timers = AL(0x41D8, 0xC0), spring_water_time_1 = AL(0x41F8, 0x20), spring_water_time_2 = AL(0x4218, 0x20), spring_water_time_3 = AL(0x4238, 0x20), spring_water_time_4 = AL(0x4258, 0x20), spring_water_time_5 = AL(0x4278, 0x20), spring_water_time_6 = AL(0x4298, 0x20), pictograph_picture = AL(0x1390, 0x2BC0), title_screen_mod = AL(0x3F5C, 4), --entrance_mod = AL(, 4), timer_crap = AL(0x408C, 4), timer_x = AL(0x41B8, 2), timer_y = AL(0x41C6, 2), buttons_enabled = AL(0x429C, 4), magic_modifier = AL(0x42AC, 4), magic_max = AL(0x42B2, 2), weird_a_graphic = AL(0x42CE, 1), --target_style = AL(, 1), --music_mod = AL(, 2), --entrance_mod_setter = AL(, 2), title_screen_thing = AL(0x42D8, 1), --transition_mod = AL(, 2), suns_song_effect = AL(0x42E4, 2), health_mod = AL(0x42E6, 2), screen_scale_enable = AL(0x42EC, 1), screen_scale = AL(0x42F0, 'f'), --scene_flags_ingame = AL(, 0x960), --random = A(, 4), --visibility = A(, 2), stored_epona = A(0x1B892F, 1), stored_song = A(0x1C18ED, 1), --buttons_3 = A(, 2), --buttons_4 = A(, 2), --text_open = A(, 1), --text_status = A(, 1), room_number = A(0x3FF3B0, 1), room_ptr = A(0x3FF3BC, 4), --actor_disable = A(, 2), --warp_begin = A(, 1), --screen_dim = A(, 1), --warp_destination = A(, 2), })