local addrs = require "addrs.init" local anim_addr = addrs.link_actor.animation_id.addr local anims_seen = { [0xCF68] = true, [0xCF70] = true, [0xCFE0] = true, [0xCFE8] = true, [0xD068] = true, [0xD088] = true, [0xD090] = true, [0xD098] = true, [0xD0A8] = true, [0xD0C8] = true, [0xD0D0] = true, [0xD0D8] = true, [0xD140] = true, [0xD148] = true, [0xD308] = true, [0xD448] = true, [0xD450] = true, [0xD5A0] = true, [0xD5A8] = true, [0xD5B0] = true, [0xD698] = true, [0xD6A0] = true, [0xD6A8] = true, [0xD720] = true, [0xD728] = true, [0xD730] = true, [0xD770] = true, [0xD780] = true, [0xD788] = true, [0xD790] = true, [0xD7A8] = true, [0xD7B8] = true, [0xD7F0] = true, [0xD800] = true, [0xD858] = true, [0xD868] = true, [0xD878] = true, [0xD890] = true, [0xD898] = true, [0xD8B0] = true, [0xD8C8] = true, [0xD8D8] = true, [0xD918] = true, [0xD920] = true, [0xD928] = true, [0xD930] = true, [0xD938] = true, [0xD988] = true, [0xD990] = true, [0xD998] = true, [0xD9A0] = true, [0xDA60] = true, [0xDA68] = true, [0xDA70] = true, [0xDA78] = true, [0xDA80] = true, [0xDAC0] = true, [0xDB10] = true, [0xDB18] = true, [0xDB28] = true, [0xDC00] = true, [0xDC08] = true, [0xDC30] = true, [0xDC40] = true, [0xDCD8] = true, [0xDCE0] = true, [0xDCE8] = true, [0xDCF0] = true, [0xDCF8] = true, [0xDD10] = true, [0xDD18] = true, [0xDD20] = true, [0xDD28] = true, [0xDD30] = true, [0xDDB0] = true, [0xDDB8] = true, [0xDE40] = true, [0xDE48] = true, [0xDE50] = true, [0xDE68] = true, [0xDE70] = true, [0xDE78] = true, [0xDE80] = true, [0xDE88] = true, [0xDE90] = true, [0xDEA0] = true, [0xDEA8] = true, [0xDEB8] = true, [0xDEC8] = true, [0xDED0] = true, [0xDEE0] = true, [0xDEE8] = true, [0xDF20] = true, [0xDF28] = true, [0xDF30] = true, [0xDF48] = true, [0xDF50] = true, [0xDF58] = true, [0xDF60] = true, [0xDF68] = true, [0xDF70] = true, [0xDFC8] = true, [0xDFD0] = true, [0xDFD8] = true, [0xDFE0] = true, [0xDFE8] = true, [0xE000] = true, [0xE0B0] = true, [0xE0B8] = true, [0xE0D8] = true, [0xE0E0] = true, [0xE0E8] = true, [0xE0F0] = true, [0xE208] = true, [0xE210] = true, [0xE218] = true, [0xE228] = true, [0xE230] = true, [0xE240] = true, [0xE248] = true, [0xE258] = true, [0xE260] = true, [0xE270] = true, [0xE2E0] = true, [0xE308] = true, [0xE320] = true, [0xE338] = true, [0xE348] = true, [0xE3A8] = true, [0xE3F0] = true, [0xE3F8] = true, [0xE400] = true, [0xE410] = true, [0xE450] = true, } while true do local anim_id = mainmemory.read_u16_be(anim_addr) local actor_loaded = mainmemory.read_u8(anim_addr - 2) == 4 local hexid = ('%04X'):format(anim_id) local frame = emu.framecount() if actor_loaded then gui.text(2, 4, hexid, nil, 'white', "bottomleft") if not anims_seen[anim_id] then anims_seen[anim_id] = true print(frame, hexid) end end emu.yield() end