[actor_spawn]: 0x800BAE14 [max_actor_no]: 0x2B1 [global_context]: 0x803E6B20 [buttons_offset]: 0x14 [actor_spawn_offset]: 0x1CA0 [object_spawn_offset]: 0x17D88 [link_actor]: 0x803FFDB0 [actor_x]: 0x24 [actor_y]: 0x28 [actor_z]: 0x2C [actor_horiz_angle]: 0x32 [link_save]: 0x801EF670 [rupees_offset]: 0x3A [upgrades_offset]: 0xB8 [upgrades_2_offset]: 0xBA .include "spawn.asm" load_object: // unimplemented for now, just return 0 jr cl v0