-- movement speed testing -- for Majora's Mask: -- go to the fairy's fountain in clock town as human link and run this script. -- for Ocarina of Time: -- go to the Temple of Time as a child and run this script. require "setup.lib" require "addrs" local length = 70 -- in frames local print_each = true local tests = { optimal_roll = { [ 1]={ Y=127}, [ 2]={Z=true, Y=127, A=true}, [17]={Z=true, Y=127}, [18]={Z=true, Y=127, A=true}, [33]={goto=17}, }, mash_roll = { [ 1]={ Y=127}, [ 2]={Z=true, Y=127, A=true}, [13]={Z=true, Y=127}, [14]={Z=true, Y=127, A=true}, [25]={goto=13}, }, sidehop = { [ 1]={ X=127}, [ 2]={Z=true}, [ 8]={Z=true, X=-127, A=true}, [ 9]={Z=true, X=-127}, [15]={goto=8}, }, quick_turnaround = { [1]={Z=true}, [2]={}, [5]={ Y=-127}, [6]={Z=true, Y=-127}, }, backwalk = { [1]={ Y=-127}, [2]={Z=true}, [8]={Z=true, Y=-127}, }, walk = { [1]={Y=127}, }, inverse_backwalk = { [1]={Z=true, Y=127}, [4]={}, [7]={ Y=-127}, [8]={Z=true, Y=127}, }, } local link = addrs.link_actor local pos = mm and {2400, 20, 375} or {-200, -40, 2330} local angle = 180 local fn = 'data/lua movement test.State' function pythag(x, y) return math.sqrt(x*x + y*y) end function reset_stick() joypad.setanalog({["X Axis"]=false, ["Y Axis"]=false}, 1) end function find_displacement() local x = link.x() local y = link.z() -- FIXME return pythag(pos[1] - x, pos[2] - y) end function setup() client.unpause() for _=1, 2 do reset_stick() local angle = (angle/360*65536) % 65536 --link.angle_old(angle_old) link.angle(angle) link.x(pos[1]) link.y(pos[2]) link.z(pos[3]) link.x_copy(pos[1]) link.y_copy(pos[2]) link.z_copy(pos[3]) for i=1, 3*21 do emu.frameadvance() joypad.set({A=i % 4 > 0, Z=i > 9 and i <= 12}, 1) end end savestate.save(fn) end function reload() savestate.load(fn) end function finish() reset_stick() client.pause() end function preprocess(inputs) for f, j in pairs(inputs) do if type(f) == 'number' then j['Start'] = j['S'] j['C Down'] = j['CD'] j['C Left'] = j['CL'] j['C Right'] = j['CR'] j['C Up'] = j['CU'] j['X Axis'] = j['X'] j['Y Axis'] = j['Y'] end end end function test_inputs(name, inputs, length) preprocess(inputs) reload() local to = length or inputs.length local frame = 0 local latest, action for _=1, to do frame = frame + 1 for _=1, 10 do -- limit number of goto's to follow latest = 0 action = nil for f, j in pairs(inputs) do if type(f) == 'number' and frame >= f and f > latest then latest = f action = j end end if action == nil or type(action.goto) ~= 'number' then break else frame = action.goto end end if action ~= nil then for _=1, 3 do joypad.setanalog(action, 1) joypad.set(action, 1) emu.frameadvance() end end reset_stick() end return x end function run_tests(length) setup() local fmt = '%20s: %10.5f' local spd_fmt = '%20.5f units/frame' print('# testing') if tests['testme'] ~= nil then local key = 'testme' local x = test_inputs(key, tests[key], length) local distance = find_displacement() print(fmt:format(key, distance)) print(spd_fmt:format(distance/length)) else local furthest = nil local distance = 0 for k, v in pairs(tests) do local x = test_inputs(k, v, length) local new_distance = find_displacement() if print_each then print(fmt:format(k, new_distance)) end if new_distance > distance then furthest = k distance = new_distance end end if furthest ~= nil then print() print(('## and the winner for %i frames is...'):format(length)) print(fmt:format(furthest, distance)) print(spd_fmt:format(distance/length)) end end print() finish() end run_tests(length)