require "lib.setup" require "boilerplate" require "addrs" require "messages" local suffix = oot and " oot" or "" local actor_names = require("data.actor names"..suffix) local object_names = require("data.object names"..suffix) local print = dprint local printf = dprintf local function gs2(addr, value) printf("81%06X %04X", addr, value) W2(addr, value) end local function dump_half_row(addr) printf("%04X %04X %04X %04X", R2(addr), R2(addr+2), R2(addr+4), R2(addr+6)) end local function dump_room(start, addr) local addr = addr or start printf("start: %06X", addr) local object_n, objects local actor_n, actors local alt_header_list for _ = 1,127 do -- give up after a while local cmd = R1(addr) if cmd == 0x14 then local unk = R4(addr+4) if unk > 0 then -- US10 801304B8 -- this code overwrites the next command with 0x14 -- if we're on a different scene setup. cmd = 0x16 -- odds are it was originally this else break end end local dumpy = function() local bank = R1(addr+4) local offset = bit.band(R4(addr+4), 0xFFFFFF) if bank ~= 3 then printf(" in bank %i at %06X", bank, offset) return else local new_addr = start + offset printf(" at %06X (+%06X)", new_addr, offset) return new_addr end end if cmd == 0x18 then printf("alt:") alt_header_list = dumpy() elseif cmd == 0x01 then actor_n = R1(addr+1) printf("actors: %2i", actor_n) actors = dumpy() elseif cmd == 0x02 then printf("cameras: %2i", R1(addr+1)) dumpy() elseif cmd == 0x03 then printf("collisions:") dumpy() elseif cmd == 0x04 then printf("maps: %2i", R1(addr+1)) dumpy() elseif cmd == 0x06 then printf("entrances:") dumpy() elseif cmd == 0x08 then print("[room behaviour]") --dump_half_row(addr) elseif cmd == 0x0A then printf("mesh:") dumpy() elseif cmd == 0x0B then object_n = R1(addr+1) printf("objects: %2i", object_n) objects = dumpy() elseif cmd == 0x0D then printf("pathways: %2i", R1(addr+1)) dumpy() elseif cmd == 0x10 then print("[time]") elseif cmd == 0x12 then print("[skybox]") elseif cmd == 0x13 then printf("exits:") dumpy() elseif cmd == 0x14 then printf("faulty end command:") dump_half_row(addr) elseif cmd == 0x16 then printf("echo: %2i", R1(addr+7)) elseif cmd == 0x17 then printf("cutscenes: %2i", R1(addr+1)) dumpy() else dump_half_row(addr) end addr = addr + 8 end --[[ local obj_i = 0 local act_i = 1 if objects and object_n > obj_i and actors and actor_n > act_i then gs2(objects + 2*obj_i, 0x00FC) gs2(actors + 16*act_i+0x0, 0x00A8) gs2(actors + 16*act_i+0xE, 0x0010) end --]] --[[ if objects and actors then for i = 0, object_n - 1 do printf('O: %04X', R2(objects + 2*i)) gs2(objects+2*i, 0x00FC) end for i = 0, actor_n - 1 do print('A:') dump_half_row(actors+16*i+0) dump_half_row(actors+16*i+8) gs2(actors+16*i+0x0, 0x00A8) gs2(actors+16*i+0xE, 0x0010) end end --]] print() if actors then print("# actors") local buf = "" for i = 0, actor_n - 1 do local id = R2(actors + 16*i) id = bit.band(id, 0x0FFF) local name = actor_names[id] buf = buf..("%04X: %s\n"):format(id, name or "undefined") end print(buf) end if objects then print("# objects") local buf = "" for i = 0, object_n - 1 do local id = R2(objects + 2*i) local rid = bit.band(id, 0x0FFF) local name = object_names[rid] buf = buf..("%04X: %s\n"):format(id, name or "undefined") end print(buf) end local setups = 1 if alt_header_list then local addr = alt_header_list while R1(addr) == 0x03 do printf("# setup: %02X", setups) dump_room(start, start + bit.band(R4(addr), 0xFFFFFF)) addr = addr + 4 setups = setups + 1 end end return setups end local last_addr while true do local addr = deref(addrs.room_pointer()) if addr and addr ~= last_addr then console.clear() print('# setup: 00') local setups = dump_room(addr) printf("# total %2i setups", setups) end last_addr = addr print_deferred() emu.frameadvance() end