diff --git a/Lua/actor lister.lua b/Lua/actor lister.lua index b47c6e9..39bbd1c 100755 --- a/Lua/actor lister.lua +++ b/Lua/actor lister.lua @@ -11,7 +11,7 @@ local damage_names = require("data.damage names"..suffix) local validate = false -- for figuring out actor variables -local debug_mode = true +local debug_mode = false local debug_watch = mm and { {'room_number', '%02X'}, diff --git a/Lua/classes/ActorLister.lua b/Lua/classes/ActorLister.lua index cd05e9b..bcf969f 100644 --- a/Lua/classes/ActorLister.lua +++ b/Lua/classes/ActorLister.lua @@ -135,8 +135,8 @@ function ActorLister:run(now) end if focus_this then + W4(addrs.camera_target.addr, addr) W1(addrs.camera_target.addr, 0x80) - W3(addrs.camera_target.addr + 1, addr) end -- make all actors z-targetable