arch n64.cpu endian msb include "inc/util.inc" include "inc/n64.inc" include "inc/64drive.inc" include "inc/main.inc" include "inc/kernel.inc" output "test.z64", create fill 1052672 // ROM size origin 0 base 0x80000000 include "header.asm" insert "bin/6102.bin" if origin() != 0x1000 { error "bad header or bootcode; combined size should be exactly 0x1000" } include "kernel.asm" Main: if MAIN_DECOMP_IMAGE { DecompImage: lui s0, MAIN_BASE nop; nop; nop; nop mfc0 t0, CP0_Count sw t0, MAIN_COUNTS+0(s0) // decompress our picture la a0, LZ_BAKU + 4 lw a3, -4(a0) // load uncompressed size from the file itself li a1, LZ_BAKU.size - 4 li a2, VIDEO_C_IMAGE jal LzDecomp nop mfc0 t0, CP0_Count nop; nop; nop; nop lw t1, MAIN_COUNTS+0x0(s0) sw t0, MAIN_COUNTS+0x4(s0) subu t1, t0, t1 sw t1, MAIN_COUNTS+0xC(s0) jal PokeDataCache nop lui a0, MAIN_BASE jal MainDumpWrite lli a1, 0x20 } Test3D: // write the jump to our actual commands lui a0, MAIN_BASE lui t0, 0xDE01 // jump (no push) ori t1, a0, MAIN_DLIST sw t0, MAIN_DLIST_JUMPER+0(a0) sw t1, MAIN_DLIST_JUMPER+4(a0) jal SetupScreen nop lli s1, 1 // s1: which color buffer we're writing to (1: alt) Start3D: lui a0, MAIN_BASE ori a0, MAIN_DLIST jal WriteDList or a1, s1, r0 jal PokeDataCache nop ClearIntMask() // prepare RSP lui a0, SP_BASE lli t0, SP_INT_ON_BREAK_SET | SP_TASKDONE_CLR | SP_YIELDED_CLR | SP_YIELD_CLR sw t0, SP_STATUS(a0) SP_HALT_WAIT() // set RSP PC to IMEM+$0 lui a0, SP_PC_BASE // only the lowest 12 bits are used, so 00000000 is equivalent to 04001000. sw r0, SP_PC(a0) lui a0, MAIN_BASE jal PushVideoTask ori a0, MAIN_SP_TASK SP_DMA_WAIT() jal LoadRSPBoot nop SP_DMA_WAIT() // clear all flags that would halt RSP (i.e. tell it to run!) lui a0, SP_BASE lli t0, SP_INT_ON_BREAK_SET | SP_SINGLE_STEP_CLR | SP_BREAK_CLR | SP_HALT_CLR sw t0, SP_STATUS(a0) SetIntMask() MainLoop: WriteString(S_SP_Wait) SP_HALT_WAIT() WriteString(S_VI_Wait) // wait on VI too - lui t0, VI_BASE lw t0, VI_V_CURRENT_LINE(t0) // until line <= 10 sltiu t0, 10 + 1 beqz t0,- nop WriteString(SNewFrame) // swap buffers lui a0, VI_BASE beqz s1, SwitchToAlt nop SwitchToMain: la t0, VIDEO_C_IMAGE_ALT sw t0, VI_ORIGIN(a0) j Start3D lli s1, 0 SwitchToAlt: la t0, VIDEO_C_IMAGE sw t0, VI_ORIGIN(a0) j Start3D lli s1, 1 SetupScreen: ScreenNTSC(WIDTH, HEIGHT, VIDEO_MODE, VIDEO_C_IMAGE | UNCACHED) jr ra nop MainDumpWrite: subiu sp, 0x18 sw ra, 0x10(sp) lui a2, MAIN_BASE ori a2, MAIN_XXD jal DumpAndWrite // a0,a1 passthru lli a3, 0x200 WriteString(KS_Newline) lw ra, 0x10(sp) jr ra addiu sp, 0x18 Die: j Die nop KSL(S_SP_Wait, "now waiting on SP") KSL(S_VI_Wait, "now waiting on VI") KSL(SNewFrame, "next frame") if MAIN_DECOMP_IMAGE { include "lzss.baku.unsafe.asm" align(16); insert LZ_BAKU, "res/Image.baku.lzss" } include "dlist.asm" include "task.asm" if pc() > (MAIN_BASE << 16) { error "ran out of memory for code and data" }