// write some F3DZEX instructions to a0 // clobbers t0,t1,a0 constant WIDTH(320) constant HEIGHT(240) constant HICOLOR(0) define dpos(0) macro WriteDL(evaluate L, evaluate R) { lui t0, ({L} >> 16) & 0xFFFF lui t1, ({R} >> 16) & 0xFFFF ori t0, {L} & 0xFFFF ori t1, {R} & 0xFFFF sw t0, {dpos}+0(a0) sw t1, {dpos}+4(a0) global evaluate dpos({dpos}+8) if {dpos} >= 0x8000 { error "much too much" // FIXME: just add dpos to a0 and set dpos to 0 when this happens } } // G_RDPPIPESYNC WriteDL(0xE7000000, 0) // G_TEXTURE (disable tile descriptor; dummy second argument) WriteDL(0xD7000000, 0xFFFFFFFF) // G_SETCOMBINE (too complicated to explain here...) WriteDL(0xFCFFFFFF, 0xFFFE793C) // G_RDPSETOTHERMODE (set higher flags, clear all lower flags) // 0011 1000 0010 1100 0011 0000 // G_AD_DISABLE | G_CD_MAGICSQ | G_TC_FILT | G_TF_BILERP | // G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_MDSFT_TEXTPERSP | // G_CYC_FILL | G_PM_NPRIMITIVE // TODO: try running without this WriteDL(0xEF382C30, 0x00000000) // G_GEOMETRYMODE // set some bits (TODO: which?), clear none WriteDL(0xD9000000, 0x00220405) // G_SETSCISSOR coordinate order: (top, left), (right, bottom) WriteDL(0xED000000 | (0 << 14) | (0 << 2), (WIDTH << 14) | (HEIGHT << 2)) // G_SETBLENDCOLOR // sets alpha component to 8, everything else to 0 WriteDL(0xF9000000, 0x00000008) // sets near- far-plane clipping? maybe? // G_MOVEWORD, sets G_MW_CLIP+$0004 WriteDL(0xDB040004, 2) // G_MOVEWORD, sets G_MW_CLIP+$000C WriteDL(0xDB04000C, 2) // G_MOVEWORD, sets G_MW_CLIP+$0014 WriteDL(0xDB040014, 0x10000 - 2) // G_MOVEWORD, sets G_MW_CLIP+$001C WriteDL(0xDB04001C, 0x10000 - 2) // G_SETZIMG, set our z buffer WriteDL(0xFE000000, VIDEO_Z_BUFFER) // G_SETCIMG, set our z buffer as a color buffer so we can wipe it WriteDL(0xFF100000 | (WIDTH - 1), VIDEO_Z_BUFFER) WriteDL(0xE3000A01, 0x00300000) // G_SETOTHERMODE_H WriteDL(0xE200001C, 0x00000000) // G_SETOTHERMODE_L WriteDL(0xF7000000, 0xFFFCFFFC) // G_SETFILLCOLOR to default z value // G_FILLRECT the whole z buffer WriteDL(0xF6000000 | ((WIDTH - 1) << 14) | ((HEIGHT - 1) << 2), 0) WriteDL(0xE7000000, 0) // G_RDPPIPESYNC // G_SETCIMG, set our color buffer if HICOLOR { WriteDL(0xFF180000 | (WIDTH - 1), VIDEO_C_BUFFER) } else { WriteDL(0xFF100000 | (WIDTH - 1), VIDEO_C_BUFFER) } WriteDL(0xF8000000, 0x0A0A0A00) // G_SETFOGCOLOR WriteDL(0xDB080000, 0x3E80C280) // set fog distance (float?) WriteDL(0xE7000000, 0) // G_RDPPIPESYNC // G_SETFILLCOLOR if HICOLOR { WriteDL(0xF7000000, 0x007FFFFF) } else { WriteDL(0xF7000000, 0x03FF03FF) } WriteDL(0xE7000000, 0) // G_RDPPIPESYNC // G_FILLRECT coordinate order: (right, bottom), (top, left) // note that the coordinates are all inclusive! WriteDL(0xF6000000 | (199 << 14) | (199 << 2), (100 << 14) | (100 << 2)) // G_RDPPIPESYNC WriteDL(0xE7000000, 0) // always finish it off by telling RDP to stop! // G_RDPFULLSYNC WriteDL(0xE9000000, 0) // G_ENDDL WriteDL(0xDF000000, 0)