function lerp(x0, x1, t) return x0*(1-t) + x1*t end function blendExp(x0, x1, t) return x0^(1-t)*x1^t end local sw = 640 local sh = 480 local font local fs = 12 local coordsA = {} local coordsB = {} local coordsAL = {} local coordsBL = {} local input = { 0.9013, 1.3685, 1.1046, 1.1633, 0.7332, 0.8603, } local win = { T = 1.5, B = -0.5, L = 0, R = 1, stepX = 0.1, stepY = 0.25, } win.scaleX = 1/(win.L - win.R) win.scaleY = 1/(win.T - win.B) local precision = 32 function screenX(x) return sw*(win.L-x)*win.scaleX end function screenY(y) return sh*(win.T-y)*win.scaleY end function addPoint(coords, x, y) coords[#coords+1] = screenX(x) coords[#coords+1] = screenY(y) end function interpolate(x, values, interpolator) local x = (x*#values) % #values local x0 = math.floor(x) local x1 = (x0 + 1) % #values return interpolator(values[x0+1], values[x1+1], x - x0) end function love.load() if not love.graphics.setMode(sw, sh) then error("couldn't setMode ("..sw.." by "..sh..")") end love.graphics.setCaption("hey it's a graph") --font = love.graphics.newFont("DejaVuSansMono.ttf", fs) --love.graphics.setFont(font) local lines = #input * precision local seg = 1/lines for n=1, lines+1 do local x = (n-1)*seg local hue = (n-1)/lines local y = interpolate(hue, input, lerp) addPoint(coordsA, x, y) addPoint(coordsAL, x, math.log(y)) y = interpolate(hue, input, blendExp) addPoint(coordsB, x, y) addPoint(coordsBL, x, math.log(y)) end end function love.keypressed(key) if key == "escape" then love.event.push("quit") end end local drawCoords = love.graphics.line local drawText = love.graphics.print function color(hex) local r = tonumber(string.sub(hex, 1,2), 16) local g = tonumber(string.sub(hex, 3,4), 16) local b = tonumber(string.sub(hex, 5,6), 16) love.graphics.setColor(r,g,b) end function drawVert(x) drawCoords(x, 0, x, sh) end function drawHoriz(y) drawCoords(0, y, sw, y) end function love.draw() love.graphics.setBackgroundColor(255,255,255) love.graphics.clear() for x=win.L, win.R, win.stepX do color("d3e2e7") local rx = screenX(x) drawVert(rx) color("808080") drawText(tostring(x), rx, sh - fs) end for y=win.B, win.T, win.stepY do color("c6cce3") local ry = screenY(y) drawHoriz(ry) color("808080") drawText(tostring(y), 0, ry) end color("404040") drawVert(screenX(0)) drawHoriz(screenY(0)) color("57C1BB") drawCoords(coordsA) drawCoords(coordsAL) color("9F65C5") drawCoords(coordsB) drawCoords(coordsBL) end