This commit is contained in:
notwa 2013-03-13 11:44:09 +00:00
parent 5456e17c8b
commit 39c1899843

View file

@ -1,5 +1,5 @@
function lerp(x0, x1, t)
return x0*(1-t) + x1*t
return x0*(1-t) + x1*t
end
function blendExp(x0, x1, t)
@ -18,27 +18,27 @@ local coordsAL = {}
local coordsBL = {}
local input = {
0.9013,
1.3685,
1.1046,
1.1633,
0.7332,
0.8603,
[0]=0.9013,
[60]=1.3685,
[120]=1.1046,
[180]=1.1633,
[240]=0.7332,
[300]=0.8603,
[360]=0.9013,
}
local xPrecision = 60/20
local win = {
T = 1.5,
B = -0.5,
L = 0,
R = 1,
stepX = 0.1,
R = 360,
stepX = 30,
stepY = 0.25,
}
win.scaleX = 1/(win.L - win.R)
win.scaleY = 1/(win.T - win.B)
local precision = 32
function screenX(x)
return sw*(win.L-x)*win.scaleX
end
@ -52,11 +52,33 @@ function addPoint(coords, x, y)
coords[#coords+1] = screenY(y)
end
function interpolate(x, values, interpolator)
local x = (x*#values) % #values
local x0 = math.floor(x)
local x1 = (x0 + 1) % #values
return interpolator(values[x0+1], values[x1+1], x - x0)
function index(t, x)
if type(x) ~= type(0) then
return nil
end
local x0
local x1
for tx, ty in pairs(t) do
-- we can't guarantee the order the key/values come in
if tx ~= "interpolator" then
-- x0 = largest tx that doesn't go over x
if tx <= x and (x0 == nil or tx > x0) then
x0 = tx
end
-- x1 = smallest tx that doesn't go under x
if tx > x and (x1 == nil or tx < x1) then
x1 = tx
end
end
end
x1 = x1 or x0
local y0 = rawget(t, x0)
local y1 = rawget(t, x1)
local f = rawget(t, "interpolator")
local y = f(y0, y1, (x - x0)/(x1 - x0))
return y
end
function love.load()
@ -68,19 +90,18 @@ function love.load()
--font = love.graphics.newFont("DejaVuSansMono.ttf", fs)
--love.graphics.setFont(font)
setmetatable(input, {__index = index})
local lines = #input * precision
local seg = 1/lines
for n=1, lines+1 do
local x = (n-1)*seg
local hue = (n-1)/lines
local y = interpolate(hue, input, lerp)
input.interpolator = lerp
for x=win.L, win.R, xPrecision do
local y = input[x]
addPoint(coordsA, x, y)
addPoint(coordsAL, x, math.log(y))
end
y = interpolate(hue, input, blendExp)
input.interpolator = blendExp
for x=win.L, win.R, xPrecision do
local y = input[x]
addPoint(coordsB, x, y)
addPoint(coordsBL, x, math.log(y))
end