From 14af124e09b798e8f8e406728de89d34d7528211 Mon Sep 17 00:00:00 2001 From: Connor Date: Sat, 2 Apr 2016 08:45:27 -0700 Subject: [PATCH] --- gs.lua | 32 ++++++++++++++++++++++++ test.asm | 76 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 108 insertions(+) create mode 100644 gs.lua create mode 100644 test.asm diff --git a/gs.lua b/gs.lua new file mode 100644 index 0000000..ba7b7d1 --- /dev/null +++ b/gs.lua @@ -0,0 +1,32 @@ +package.path = package.path..";./?/init.lua" +local lips = require "lips" + +function make_gameshark_writer() + local buff = {} + local max = -1 + return function(pos, b) + if pos then + pos = pos % 0x80000000 + buff[pos] = b + if pos > max then + max = pos + end + elseif max >= 0 then + for i=0, max, 2 do + local a = buff[i+0] + local b = buff[i+1] + if a and b then + print(('81%06X %s'):format(i, a..b)) + elseif a then + print(('80%06X 00%s'):format(i, a)) + elseif b then + print(('80%06X 00%s'):format(i + 1, b)) + end + end + end + end +end + +local gs = make_gameshark_writer() +lips('test.asm', gs, {unsafe=true, offset=0x80000000}) +gs() diff --git a/test.asm b/test.asm new file mode 100644 index 0000000..f5ef27c --- /dev/null +++ b/test.asm @@ -0,0 +1,76 @@ +;Free Inventory Movement +;This will make it so that you can place the cursor on empty + +;Cursor Movement: + +;LEFT +.org 0x803D8B88 + NOP + +;RIGHT +.org 0x803D8C68 + NOP + +;FROM L +.org 0x803D8DD0 + .skip 8 0 ;NOP the next 2 commands +;FROM R +.org 0x803D8EA8 + .skip 8 0 ;NOP the next 2 commands + +;UP +.org 0x803D8FAC + NOP + +;DOWN +.org 0x803D9004 + NOP + +;Hide Item 0xFF name (on select) +.org 0x803E2168 + lhu a1, 0x023C(v0) ; + lhu v1, 0x002A(sp) ;Already there + slti at, a1, 0x00FF ; + beql at, zero, 0x803E2338 + +;Hide Item 0xFF name (loop) +.org 0x803E1370 + slti at, t7, 0x00FF ;Set at to 1 if you don't have item 0xFF or a blank slot selected +.org 0x803E1378 + beql at, zero, 0x803E17E8 ;Branch if you have item 0xFF or a blank slot selected + +;Set Cursor to Default on 0xFF +.org 0x803D9058 + slti t5, a0, 0x00FF ;t5 = 1 if you have selected an item + sll t5, t5, 0x0002 ;t5 = t5<<0x2 + NOP ; + +;Make Item 0xFF unequippable (2.0) +.org 0x803D9140 + addiu at, zero, 0x00FF ;at = 0xFF (Blank) + lw t6, 0x0048(sp) ;t6 = Item ID + beq at, t6, 0x803D92FC ;Branch past error sound if item is 0xFF (Blank) + addiu at, zero, 0x0009 ;at = 0x0009 (Usable by both) + beq v0, at, + ;Branch if usable by child and adult + lw t5, 0x0004(s4) ;t5 = Age + bne v0, t5, 0x803D92D0 ;Branch to error sound if wrong age + ++: + NOP ;Remove command + +;Hide text when on empty slot +.org 0x803E1B80 + lhu v0, 0x023E(t0) ;v0 = Selected Item ID + slti v0, v0, 0x00FF ;v0 = 1 if Selected Item ID is less than 0xFF + beq v0, zero, 0x803E1D0C ;Branch if item ID is 0xFF or higher + ;Optimized code below + lbu t6, 0x1409(t2) + lui t7, 0x8016 + lw t9, 0xFA90(t7) + sll t8, t6, 0x1 + addu v0, t9, t8 + lw t9, 0x0154(t0) + lh v0, 0x0DF6(v0) + sh v0, 0x0120(t9) + lui a1, 0x803F ;This command need a offset relocation fix. 0x1470 must be added. 0x0000F7FC + addiu t3, a1, 0x9968