// all of this is just so i can: // v2df(0.5) typedef double _v2df __attribute__((vector_size(16), aligned(16))); typedef float _v2sf __attribute__((vector_size(8), aligned(8))); typedef float _v4sf __attribute__((vector_size(16), aligned(16))); template<> struct Dumber<_v2df> : public DumberBase<_v2df> { inline Dumber() {} inline Dumber(DumberBase<_v2df> v2) : DumberBase<_v2df>(v2) {} template inline Dumber(T1 x, T2 y) { v = (_v2df){double(x), double(y)}; } TEMPLATE inline Dumber(T x) { v = (_v2df){double(x), double(x)}; } inline double & operator[](int index) { return ((double *)&v)[index]; } inline const double & operator[](int index) const { return ((double *)&v)[index]; } }; template<> struct Dumber<_v2sf> : public DumberBase<_v2sf> { inline Dumber() {} inline Dumber(DumberBase<_v2sf> v2) : DumberBase<_v2sf>(v2) {} template inline Dumber(T1 x, T2 y) { v = (_v2sf){float(x), float(y)}; } TEMPLATE inline Dumber(T x) { v = (_v2sf){float(x), float(x)}; } inline float & operator[](int index) { return ((float *)&v)[index]; } inline const float & operator[](int index) const { return ((float *)&v)[index]; } }; template<> struct Dumber<_v4sf> : public DumberBase<_v4sf> { inline Dumber() {} inline Dumber(DumberBase<_v4sf> v2) : DumberBase<_v4sf>(v2) {} template inline Dumber(T1 x, T2 y, T3 z, T4 w) { v = (_v4sf){float(x), float(y), float(z), float(w)}; } template inline Dumber(T1 x, T2 y) { v = (_v4sf){float(x), float(y), float(x), float(y)}; } TEMPLATE inline Dumber(T x) { v = (_v4sf){float(x), float(x), float(x), float(x)}; } }; typedef Dumber<_v2df> v2df; typedef Dumber<_v2sf> v2sf; typedef Dumber<_v4sf> v4sf;