/* via http://nbviewer.ipython.org/urls/music-synthesizer-for-android.googlecode.com/git/lab/Second%20order%20sections%20in%20matrix%20form.ipynb */ typedef struct { float A0[2], A1[2], B[2], C[3], memory[2]; } svf; typedef struct { double A0[2], A1[2], B[2], C[3]; } svf_interim; TEMPLATE struct svf_matrix { T a, b, c, d, memory; }; static svf_interim svf_design(double w0, double Q, double c0, double c1, double c2, double gc) { svf_interim svfi; double g = tan(0.5*w0)*gc; double a1 = 1/(1 + g*(g + 1/Q)); double a2 = g*a1; double a3 = g*a2; svfi.A0[0] = 2*a1 - 1; svfi.A0[1] = -2*a2; svfi.A1[0] = 2*a2; svfi.A1[1] = 1 - 2*a3; svfi.B[0] = 2*a2; svfi.B[1] = 2*a3; double v0[3] = {1, 0, 0}; double v1[3] = {a2, a1, -a2}; double v2[3] = {a3, a2, 1 - a3}; svfi.C[0] = v0[0]*c0 + v1[0]*c1 + v2[0]*c2; svfi.C[1] = v0[1]*c0 + v1[1]*c1 + v2[1]*c2; svfi.C[2] = v0[2]*c0 + v1[2]*c1 + v2[2]*c2; return svfi; } static svf svf_gen_raw(filter_t type, double w0, double A, double Q) { double As = sqrt(A); svf_interim svfi; #define d(Q,c0,c1,c2,gc) svfi = svf_design(w0,Q,c0,c1,c2,gc) switch (type) { case FILT_PEAKING: d(Q*A, 1, (A*A - 1)/A/Q, 0, 1); break; case FILT_LOWSHELF: d(Q, 1, (A - 1)/Q, A*A - 1, 1/As); break; case FILT_HIGHSHELF: d(Q, A*A, (1 - A)*A/Q, 1 - A*A, As); break; case FILT_LOWPASS: d(Q, 0, 0, 1, 1); break; case FILT_HIGHPASS: d(Q, 1, -1/Q, -1, 1); break; case FILT_ALLPASS: d(Q, 0, 0, 0, 1); break; // TODO: implement case FILT_BANDPASS: d(Q, 0, 1, 0, 1); break; // FIXME: no gain case FILT_BANDPASS_2: d(Q, 0, 0, 0, 1); break; // TODO: implement case FILT_NOTCH: d(Q, 1, -1/Q, 0, 1); break; case FILT_GAIN: d(Q, 0, 0, 0, 1); break; // TODO: implement } #undef d svf s; s.A0[0] = svfi.A0[0]; s.A0[1] = svfi.A0[1]; s.A1[0] = svfi.A1[0]; s.A1[1] = svfi.A1[1]; s.B[0] = svfi.B[0]; s.B[1] = svfi.B[1]; s.C[0] = svfi.C[0]; s.C[1] = svfi.C[1]; s.C[2] = svfi.C[2]; s.memory[0] = 0; s.memory[1] = 0; return s; } static svf svf_gen(filter_t type, double fc, double gain, double bw, double fs) { double w0 = ANGULAR_LIM(fc, fs); double A = DB2LIN(gain/2); //double Q = M_SQRT1_2/bw; double Q = M_SQRT1_2*(1 - (w0/M_PI)*(w0/M_PI))/bw; return svf_gen_raw(type, w0, A, Q); } INNER float svf_run(svf *s, float x) { float y = s->C[0]*x + s->C[1]*s->memory[0] + s->C[2]*s->memory[1]; float temp = s->memory[0]; s->memory[0] = s->B[0]*x + s->A0[0]*temp + s->A0[1]*s->memory[1]; s->memory[1] = s->B[1]*x + s->A1[0]*temp + s->A1[1]*s->memory[1]; return y; } TEMPLATE static svf_matrix svf_gen_matrix(svf s) { float AA0[2], AA1[2], AB[2], CA[2], cb; AA0[0] = s.A0[0]*s.A0[0] + s.A0[1]*s.A1[0]; AA1[0] = s.A1[0]*s.A0[0] + s.A1[1]*s.A1[0]; AA0[1] = s.A0[0]*s.A0[1] + s.A0[1]*s.A1[1]; AA1[1] = s.A1[0]*s.A0[1] + s.A1[1]*s.A1[1]; AB[0] = s.A0[0]*s.B[0] + s.A0[1]*s.B[1]; AB[1] = s.A1[0]*s.B[0] + s.A1[1]*s.B[1]; CA[0] = s.A0[0]*s.C[1] + s.A1[0]*s.C[2]; CA[1] = s.A0[1]*s.C[1] + s.A1[1]*s.C[2]; cb = s.C[1]*s.B[0] + s.C[2]*s.B[1]; svf_matrix mat; mat.memory = T(0, 0, 0, 0); mat.a = T(s.C[0], 0, s.C[1], s.C[2]); mat.b = T( cb, s.C[0], CA[0], CA[1]); mat.c = T( AB[0], s.B[0], AA0[0], AA0[1]); mat.d = T( AB[1], s.B[1], AA1[0], AA1[1]); return mat; } TEMPLATE INNER void svf_run_block_mat(svf_matrix *RESTRICT mat, T *RESTRICT buf, ulong count) { T t1, t2, t3, t4; T memory = mat->memory; for (ulong i = 0; i < count/2; i++) { memory.v[0] = buf[i].v[0]; memory.v[1] = buf[i].v[1]; t1 = mat->a*memory; t2 = mat->b*memory; t3 = mat->c*memory; t4 = mat->d*memory; memory.v[0] = t1.v[0] + t1.v[1] + t1.v[2] + t1.v[3]; memory.v[1] = t2.v[0] + t2.v[1] + t2.v[2] + t2.v[3]; memory.v[2] = t3.v[0] + t3.v[1] + t3.v[2] + t3.v[3]; memory.v[3] = t4.v[0] + t4.v[1] + t4.v[2] + t4.v[3]; buf[i].v[0] = memory.v[0]; buf[i].v[1] = memory.v[1]; } mat->memory = memory; }