# crap connor's rancid audio plugins. LADSPA and VST. alternatively, configuration realizes any personality. this is a set of hacked-together hacks to be hacked on in the personal interest of learning and experimenting. you should look elsewhere if you need an *enterprize-quality* cross-platform library to build *lean & agile socially-networked* audio apps. MIT-licensed; go wild. ## plugs ### crap Parametric Equalizer __crap\_eq (0x000CAFED)__ multiband parametric EQ. try redefining BANDS. ### crap const Equalizer __crap\_eq\_const (0x0DEFACED)__ simpler code with a static response. edit code as needed. ### crap noise generator __crap\_noise (0xEC57A71C)__ white noise generator. loud, full-range, 0dBFS. don't say i didn't warn you. ### crap Tube Distortion __crap\_tube (0x50F7BA11)__ static waveshaper with 6x oversampling, sounds kinda like a tube i guess? ### crap delay test __crap\_delay\_test (0xDEDEDEDE)__ experimentation with delay compensation and EQ oversampling, not for use. ## build notes `make linux` or `make windows` (works well with [mxe]) [mxe]: //mxe.cc remember to export `VST_SDK_DIR` to the path of your `vstsdk2.4/` other targets: * all: no hand-holding. * design: simple CLI to the biquad coefficient calculator. * benchmark: does what it says on the tin. no Windows support. ## TODO * ARM support * spaces-in-paths support in Makefile * rename plugins (fix capitalization consistency and such) * reduce input/output buffers on biquads (shared) * ease up on the preprocessor ifs * polish parameter support * make code style consistent * perhaps LV2 or AU support